Jump to content

TED_Modding

Members
  • Posts

    4
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

TED_Modding's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Nevermind I found it. I used "new ResourceLocation(UniversalCoins.modid, "textures/gui/tradeStation.png")"
  2. Having a similar issue. How does one reference to a png in "assets/modid/textures/gui/gui.png" using a ResourceLocation?
  3. If this helps, I already have a custom slot for the buying and selling result.
  4. I am currently making a mod that uses a GUI with various slots. The mod is a trading mod and uses something similar to crafting + materials inventory (a input, 2 outputs - one for buying and one for selling - and 18 inventory slots to keep coins for buying items). The problem is that I need to disable the 1.5 or newer inventory handling feature where a double-click on an itemstack will try to make an as large of a stack of that item, using up the inventory slots. So, a double click in the coin inventory will also remove from the selling result slot (where coins appear if you have a valid item to sell). I would like to disable the removing of items form the result slot in case of a double-click. If that is not possible, I would like to disable double-clicking in the coin inventory. Obviously, I am available to answer any questions. I don't believe code is necessary, but I will provide it if necessary.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.