larsgerrits
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Everything posted by larsgerrits
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Make a block only collidable for a specific entity
larsgerrits replied to MosquitoFRA's topic in Modder Support
Learn Java. Learn Java. Learn Java. Learn Java. -
Make a block only collidable for a specific entity
larsgerrits replied to MosquitoFRA's topic in Modder Support
And now you've just give him the code which he can copy-paste without learning anything from it. -
Don't use a 20 minute video to setup your IDE. This is all you need to setup your IDE: https://mcforge.readthedocs.io/en/latest/gettingstarted/
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Mojang doesn't write Minecraft with mod support in mind. That means that the code can change (a lot) between versions. Mods use that code to add new features. If the methods they use get removed between versions, that mod doesn't work on a newer version of Minecraft because it can't find that code anymore.
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https://github.com/ichttt/MCLang2Json
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You give it a different model. You can start by looking at the anvil.json files (the blockstate and model files).
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Make Block#isOpaqueCube return false.
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And with "from a user perspective" I meant: what should the user to do run this action? For example: the user presses a key or clicks a button in a GUI.
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How do I work on multiple mods in Eclipse?
larsgerrits replied to Niinnnnnn's topic in Modder Support
Your question (rephrased) was "how to add another project to an Eclipse workspace", right? That's exactly what I answered with. -
That's because your using client-side only code. What is "exchange of packets"? From a user perspective, when do you want this to happen in the inventory?
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How do I work on multiple mods in Eclipse?
larsgerrits replied to Niinnnnnn's topic in Modder Support
I understand. Google can be hard to use. Luckily, there's a website which has a nice animation to show you how to do it in the future: http://bfy.tw/K8xm -
Why are people still coding for 1.7.10/1.8?
larsgerrits replied to nocot's topic in General Discussion
This is why the last few updates have been so big code-wise. They're trying to do make updating easier between versions by remaking their old systems. -
I don't know if you're coding your mod that way or that your obfuscating it (for us), but please, don't! It makes it practically impossible for us to help you. What is MDL? What is a.b.c.MDL.Category.C?
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Punctuation. Use it.
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It's the way they save blocks in 1.12 and below. Blocks are saved as shorts (16 bits); 12 bits for block id (212 = 4096) and 4 bits for metadata (24 = 16). In 1.13 they changed the way they store things so we don't have that limitation anymore.
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How to get "/title actionbar" or GuiIngame.overlayMessage text?
larsgerrits replied to olari's topic in Modder Support
Store the Field instance in a static field somewhere. Calling Field#get will pretty much be the same as normal field access performance wise. -
How to get "/title actionbar" or GuiIngame.overlayMessage text?
larsgerrits replied to olari's topic in Modder Support
If you do it correctly, it's pretty much as fast as normal field access. -
1) Don't add '#' in front of texture definitions, only when referencing them for models. 2) Did you register your mod to the OBJLoader? I'm blind.
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https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/ Have you read this?
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[Solved]How to add animation to a vehicle?
larsgerrits replied to ComputerCraft32's topic in Modder Support
You need to rotate those parts in your entity renderer before rendering them. -
This is an English forum, please keep it that way. 1.7.10 is no longer supported on this forum. Update.
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What are you trying to do (from an end-user perspective)?
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Render OBJ file with forge in MineCraft 1.12
larsgerrits replied to dev2333's topic in Modder Support
Problematic Code #1 and #14. -
Render OBJ file with forge in MineCraft 1.12
larsgerrits replied to dev2333's topic in Modder Support
Show every file related to the OBJ and model, and post the logs.