OvermindDL1
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Everything posted by OvermindDL1
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I need help making a block with the new forge
OvermindDL1 replied to RustDeathrowMinecraft's topic in Modder Support
That is no where near the newest. 200 is comparatively ancient and does include a bug that you are experiencing above. Use the latest, 217+. -
I need help making a block with the new forge
OvermindDL1 replied to RustDeathrowMinecraft's topic in Modder Support
Update your Forge. And always be sure to post the Forge version that you are using. -
MC 1.2.5 And Forge 3.3.8.152 = crash
OvermindDL1 replied to extrem09's topic in Support & Bug Reports
What was the culprit and what error was it having out of curiosity? We like to have records here. -
MC 1.2.5 And Forge 3.3.8.152 = crash
OvermindDL1 replied to extrem09's topic in Support & Bug Reports
Some mod is crashing and putting its error elsewhere other than the log, find its error and you will find your culprit. The error above is just FML saying that a mod crashed. -
That... was not english...
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[PullReq]Player NameTag Render Range change
OvermindDL1 replied to DarkGuardsman's topic in Suggestions
updatepatches.bat/sh -
200 is a bit broken, get the latest.
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Incompatible with nearby all mods i like
OvermindDL1 replied to Palinator's topic in General Discussion
Any mod that does not base edits should work fine with Forge. Any mod that does do base edits, the author should be shot, there is no reason for that anymore as it makes it incompatible with anything that does the same. MCPatcher does base edits. Optifine does too, but it is specifically designed to work with Forge, unlike MCPatcher. Although there is no reason for Optifine to have base edits any more either, he should fix that. -
Very cool. Anyone care to document it on the wiki?
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You are an idiot. You apparently did not read the stickied post. Yes, piraters are idiots.
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Aren't particles and such client-side only entities?
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Linking to an external library in your mod
OvermindDL1 replied to MrMasochism's topic in Support & Bug Reports
Hmm, I am unsure as to the best place to link that in if not the root .minecraft or bin directories, may need to wait for cpw/lex to say. -
Linking to an external library in your mod
OvermindDL1 replied to MrMasochism's topic in Support & Bug Reports
What kind of library is it? What does it do? -
[given up]How do I make my mod gracefully fail to load?
OvermindDL1 replied to leftler's topic in General Discussion
What does your custom tessellator do? -
Linking to an external library in your mod
OvermindDL1 replied to MrMasochism's topic in Support & Bug Reports
There is a lib folder in the .minecraft directory now when forge is installed, did you try there? Better question though, what does it do? -
The eclipse folder is not empty, it just has some hidden folders in it (which would be visible to you if you set your file manage to show hidden files and folders), just need to open it as the eclipse directory being the workspace directory.
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Hmm, asm could do it, but I have not learned it yet either (not even looked at its code even).
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Don't they already?
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You register your new item with it as well as the weight of the chance.
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Does anyone use Google's Open ID to login to this website?
OvermindDL1 replied to leftler's topic in Off-topic
I know a couple of people use it as they requested it and signed up using it (and I saw the authentication set to it in their account), but I have not used it myself. And by 'it' I mean OpenID. -
How so? Good to document it for the future.
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Where do I place my textures, and how do I use them in-game
OvermindDL1 replied to Blade Avuari's topic in Modder Support
Put your texture sheet in your mod jar file, call setTextureFile on your item instance. -
Adding new block render types in Forge 4.0
OvermindDL1 replied to nerdboy64's topic in Modder Support
Write one like normal, have your block return that new model ID that you get from the registry. -
You might want to start higher though. I personally start at 4095 and work my way down, safer. To be perfectly safe, you should check that both the block and item ID is null, since setting a block will also override the item id of the same id.