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OvermindDL1

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Everything posted by OvermindDL1

  1. A finished project is not needed though, the configuration file is literally just a couple of lines to set up and use... What help are you needing? If you really want a finished project then look at cpw's IronChests project on github.
  2. I would recommend showing your skill, make mods, submit *good* pull requests on Forge (wait until after the 1.3 port), and just in general show your skill and maturity, that is the best way to get on Lex's good side.
  3. Correct. The forge channel tends toward modders for forge rather than modders using forge, so when he sees things like that he tends to ban, it is expected, happens to many, do not take it bad. More modders that 'use' forge rather than working on forge tend to hang out in #Direwolf20 or here on these forums. The forums are good, since records are good.
  4. Actually you write just SMP, the SSP part is the SMP part + graphical stuff now. Unlike before where they were two different code basis. So yes, it is a lot easier.
  5. Still being finalized, just wait.
  6. Forge has audiomods capability, so that should still work. If it does not then post your code and say what problems there are.
  7. Forge is not 1.3.1 yet, use 1.2.5, hence the name of this very thread... >.>
  8. Actually they never said SSP mods would be SMP capable (which would be impossible without logic in the mod to know on which side to run on), rather they said that SMP mods would be SSP capable, which is true.
  9. It is not Object-Oriented. Well, it is, by the original definition of OO. Java used C++'s definition of OO, which is horribly wrong and utterly nasty for multi-threading.
  10. Have it emulate enough of its state to keep the player informed, do not send over anything not needed.
  11. Actually it would use Erlang, Java done right.
  12. Arcane? Trig is just a reduced form of Calculus, basic stuff; wait until you get to Calculus, and certainly not arcane, they are very recent developments, all things considered.
  13. Java does threading so wrong...
  14. Of course it uses SQL. Do you know any high-end forum that uses something else?
  15. Hmm, true about the message. You should learn event based systems, no need to parse over entire things horribly like that, constant time is very possible.
  16. Entity data is tied to an entity, the player controls an entity, but is not an entity itself, and its entity does indeed die. You can use global save NBT's to store, or a custom file, however.
  17. Why not just dynamically add/remove from a whitelist/blacklist?
  18. You need to understand the MC source code to be able to code in the MC source code.
  19. I learned it back in junior high, that was well *well* over a decade ago, so I do not remember the exact class, but it is very easy stuff (just wait until you get to Limits), as well as plenty of documentation on the Internet. I 'think' it was Trig class though.
  20. A few things: If a mod uses MLMP but is not MP capable, then the mod author is an idiot. MLMP is broken, the very design of it was broken and slow and unstable, especially in the presence of proxies. Forge has a far superior packet handling interface with none of those drawbacks. Where can I look at it? Gary's Mod page on MCF. Just Google for: Gary Turbo Model Thingy
  21. Do you use the web client? All web clients were banned (use a real IRC program instead) due to the huge amount of spam and other irritations coming from it.
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