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OvermindDL1

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Everything posted by OvermindDL1

  1. For note, the requirements that he listed above for FML is insanely more powerful in Forge/FML for MC 1.3 as it will even change classloading itself to depend on that as well, basically fixing all possible linking issues, as long as the mods use that properly.
  2. Only Forge, NEI, CodeChickenCore, and nothing else should be in the jar, make sure everything else is in the mods directory else loading order of things can break. That includes NEI's addons, they also need to be in the mods directory.
  3. Indeed, MC is much better when payed for. Welcome around.
  4. I have not looked myself, but first I would recommend looking at the image that contains MC's fonts, see if it supports what you need, if it does not then you might need to generate one and have your signs use it instead.
  5. Never tried. Can always reflectively do it in the worst case.
  6. No webchat is currently allowed due to spammers and trolls. Maybe later though.
  7. Not quite all of the security, needs more forge hooks, but it is growing and 1.3 Forge will have those.
  8. The port to 1.3 for a mod such as this should actually be quite simple for note.
  9. In terms of MP difficulty I would probably say: Items -> Blocks -> Items with functionality -> Entities -> Blocks with TileEntity's. Blocks are only *barely* more difficult than Items. Might try pressing on in to some of the harder realms soon. Making good progress!
  10. Because when you static construct you cannot set ID's dynamically or handle failure conditions properly, nor can other mods bind to you properly or vice-versa, whole host of issues. Just do not do it.
  11. There is an inventory hook for that yes, do not recall its name right now, but I know it exists.
  12. Very cool. It is growing! Also, multiplayer support?
  13. Well we can help with Forge, but technic/tekkit modifies various things in their pack, so it is hard to help things that other people are kind of screwing with...
  14. You need to use an MCP that is designed for 1.2.5. You need to use the 1.2.5 minecraft.jar. You need to use the 1.2.5 minecraft_server.jar. You need to use a Forge for MC 1.2.5, such as 171.
  15. MCP7 is for MC1.3.1, so why are you trying to install Forge into an MC1.3.1 source setup?
  16. You tried to name a null object, you cannot do that. Your Items and Blocks must be instanced before you name them.
  17. Technic/Tekkit is unsupported here as they make incompatible modifications. Go ask on their forums. Or build your own pack, which is better.
  18. It can be decompiled on the mac, but I thought you had to use the `install.sh` script...
  19. Also, do not static construct your blocks, construct them in load().
  20. Forge for MC 1.3.1 has a new Event system, you will use it to both trigger your custom action as well as to play the sound.
  21. If you know Java and MC programming well enough then it will be easy to catch up.
  22. Forge for MC 1.3.1 with its new dynamic hooking abilities (if you want to learn asm and such), should be capable of this.
  23. Depends on your OS. Chatzilla and mIRC are popular for Windows. I use irssi on linux. There are literally thousands.
  24. You gotta handle both, same in single player now. Single player 'is' just multi-player, but with a single person.
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