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fajanser

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Everything posted by fajanser

  1. Nope, i'm not changing it, sometimes overriding (updateIcons method mostly, just to use a fixed icon), but not changing a bit . Starting to look for typo . EDIT: The thing is, that in the basic item updateIcons method i'm using the same filename as in the array method, but in the singled icon method (i'm overusing this word a bit right now ) it works, spellchecked few times. EDIT: Ok, at last fount the seed of the problem, but still don't know how to fix it, when i'm registrering iconIndex it works, but when it's an Array it doesn't (even thou i'm calling a native method working for vanilla bow, i even tried to make that bow just by using vanilla ItemBow class it didn't work, and the warning remained the same). EDIT: Now that i wrote that, i realized i made many useless classes unless i add an +* system that will use the same icon for axe etc on different upgrades... Decided to give up on bows for now and rewrite whole code, because i made some noobish error that i'm ashamed of now . Thanks for Your attention i do appreciate that. EDIT: Code was revised, but the pull_0 etc won't load, the names are fixed, so are the textures. nothing overrides iconupdate etc.
  2. I've done custom armor too, it could be a little messy, but it works and i haven't any problem with it ENUM in main public static final EnumArmorMaterial ARMORA=EnumHelper.addArmorMaterial("ARMORA", 200, new int[]{2, 3, 2, 2}, 15); the item init armorHelmet = new Armor(armorHelmetID, ARMORA, 2, 0).setUnlocalizedName("armorHelmet"); and part of the Armor class int armtype; public Armor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) { super(par1, par2EnumArmorMaterial,par3,par4); this.armtype=par4; } @Override public void updateIcons(IconRegister iconRegister) { switch (armtype){ case 0: iconIndex = iconRegister.registerIcon("myModName:armorHelmet"); break; case 1: iconIndex = iconRegister.registerIcon("myModName:armorPlate"); break; case 2: iconIndex = iconRegister.registerIcon("myModName:armorLegs"); break; case 3: iconIndex = iconRegister.registerIcon("myModName:armorBoots"); break; } The par4 is the armortype (used in updateIcons in my case), the int armtype is just a helper.
  3. Hi, it's me again, I've been adding some things to my first mod including bows and the problem is that when i have a simple registericon method in class, i.e: public void updateIcons(IconRegister iconRegister) { iconIndex = iconRegister.registerIcon(myModName+":"+"myCustomBow"); } it works filne (except for the pull animation), but when i implement updateIcons from ItemBow, it says [WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/myCustomBow.png, but that file does not exist. Ignoring. The filename is still the same and it didn't change location, so i'm starting to worry about my understanding of that method... If anyone could help i would be graceful, thanks a lot in advance P.S. forgot to put the implementation in here @Override @SideOnly(Side.CLIENT) public void updateIcons(IconRegister par1IconRegister) { super.updateIcons(par1IconRegister);
  4. By the FILE_PATH i mean string that's an exact path to texture file, i.e.: "/mods/modname/textures/armor/awesome_1.png"
  5. Hi, I've been wondering if is there any way for a quicker access to those than the full FILE_PATH? for icons it's "ModName:IconName", same goes for blocks...
  6. Thanks a lot , Your quickfix worked. You have my gratitude, Sir The error log was similar to the one on Your topic, but i don't think it will be needed anymore
  7. Hi, I've been working on my first mod and occured a problem, I'll paste the errored lines only, becouse my code is a mess, if someone could help me, i would be pleased, thanks public static final EnumToolMaterial TOPAZM=EnumHelper.addToolMaterial("TOPAZ", 2, 2025, 5.0F, 5, ; public static int topazPickaxeID=5006 The error is marked here: topazPickaxe = new TopazPickaxe(topazPickaxeID, TOPAZM).setUnlocalizedName("topazPickaxe"); and the pickaxe class: package mods.mohsminerals.common.items; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.ItemPickaxe; public class TopazPickaxe extends ItemPickaxe { public TopazPickaxe(int par1, EnumToolMaterial par2EnumToolMaterial) { super(par1, par2EnumToolMaterial); } }
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