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  • Draco18s

Draco18s

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  • Content Count

    14024
  • Joined

    March 14, 2013
  • Last visited

    6 hours ago
  • Days Won

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Everything posted by Draco18s

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  • Page 5 of 551  
  1. Draco18s

    Open Command Block GUI When Right-Clicking on Entity???

    Draco18s replied to perigrine3's topic in Modder Support

    You don't show where this tileentity is coming from, but odds are either it doesn't exist (is null) or isn't a tileentity.
    • November 22
    • 3 replies
  2. Draco18s

    [1.14.4] get item out slot of lazyoptional<IItemHandler>?

    Draco18s replied to Kenneth201998's topic in Modder Support

    Get stack Insert item Set stack (probably not clean code, however; looking at it made me wonder if I could have written it better) Extract item Get slot limit
    • November 22
    • 5 replies
  3. Draco18s

    [1.12.2] Item's texture not appearing, showing pink-black missing texture with the item's name and #inventory

    Draco18s replied to DTRaptor's topic in Modder Support

    • November 22
    • 10 replies
  4. Draco18s

    [1.14.4] Tile entity is missing a mapping.

    Draco18s replied to Kenneth201998's topic in Modder Support

    Why are you overriding a function that you do nothing but call the existing implementation?
    • November 21
    • 31 replies
  5. Draco18s

    [1.14.4] Best way to sync progress in tile entity.

    Draco18s replied to Legenes's topic in Modder Support

    Well, yes. Because vanilla did things in a way that aren't extendable. I'm not debating that. I'm saying that the method is returning a sensible value and that it's the wrong thing to look at.
    • November 21
    • 18 replies
  6. Draco18s

    [1.14.4] Best way to sync progress in tile entity.

    Draco18s replied to Legenes's topic in Modder Support

    Items, in general, by default, are not furnace fuel. If an item is fuel, it will override that method.
    • November 21
    • 18 replies
  7. Draco18s

    [1.14.4] Best way to sync progress in tile entity.

    Draco18s replied to Legenes's topic in Modder Support

    You don't need to sync very much or very often. The client, provided that the amount of fuel has been synced as the result of an inventory change, can calculate the RF conversion process all on its own using the exact same code as the server side tile entity. There is no point or need to sync the progress.
    • November 21
    • 18 replies
  8. Draco18s

    Giving Items using packets

    Draco18s replied to Owen1212055's topic in Modder Support

    Where is the packet coming from? Why aren't you writing code to directly give the player an item?
    • November 20
    • 14 replies
  9. Draco18s

    Tinkers construct

    Draco18s replied to Turdboi420's topic in Modder Support

    TiC is open source.
    • November 20
    • 4 replies
      • 1
      • Like
  10. Draco18s

    [1.14.4] Can't make recipes

    Draco18s replied to WantaSanchez's topic in Modder Support

    https://minecraft.gamepedia.com/Tag Those are items, not tags. If you want to use items, you need to use "item". If you want to use tags, you need to pass a valid tag.
    • November 20
    • 4 replies
  11. Draco18s

    [1.14.4] Can't make recipes

    Draco18s replied to WantaSanchez's topic in Modder Support

    That's the advancement that grants the recipe, not the recipe.
    • November 20
    • 4 replies
  12. Draco18s

    Cannot import LootTableList class

    Draco18s replied to KitKatTheKandy's topic in Modder Support

    This does not require code, all you have to do is create a loot table JSON file and place it in the correct directory.
    • November 20
    • 1 reply
  13. Draco18s

    [1.14.4] Water Drain

    Draco18s replied to Simon_kungen's topic in Modder Support

    Try any vanilla block and flowing water. None of them function with it either.
    • November 19
    • 3 replies
  14. Draco18s

    [1.14.4] Water Drain

    Draco18s replied to Simon_kungen's topic in Modder Support

    This is because the "waterlogged" system isn't finished.
    • November 19
    • 3 replies
  15. Draco18s

    [1.14.4] [SOLVED] Gui Slots Behave Weird

    Draco18s replied to StefanDeSterke's topic in Modder Support

    As an example: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/client/ClientEventHandler.java#L19 A "factory" is just a method that returns a given type, in this case your GuiScreen. Most of the time you will be able to do this through a 0-parameter constructor.
    • November 19
    • 29 replies
  16. Draco18s

    [1.14.4] [SOLVED] Gui Slots Behave Weird

    Draco18s replied to StefanDeSterke's topic in Modder Support

    Yes, that is valid. But my point was that's not how (generic) you do the thing (generic) you are trying to do right now. Which I found by searching this (which is in a banner at the top of every page here on the forums) for "container"
    • November 19
    • 29 replies
  17. Draco18s

    [1.14.4] Surface ores. How to make ores that spawn on the surface?

    Draco18s replied to Kenneth201998's topic in Modder Support

    Vanilla code looks like that because the decompiler isn't smart enough to know the difference (5 and Integer.valueOf(5) compile to the same byte code).
    • November 19
    • 4 replies
  18. Draco18s

    [1.12] Block overlays [solved]

    Draco18s replied to GiantSafariMegladons's topic in Modder Support

    Looks similar to what I do, check out my model and block: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/resources/assets/harderores/models/block/ore_hardiron_1.json https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/block/ore/HardOreBlock.java
    • November 19
    • 2 replies
      • 1
      • Thanks
  19. Draco18s

    [1.14.4] [SOLVED] Gui Slots Behave Weird

    Draco18s replied to StefanDeSterke's topic in Modder Support

    This is not how you open GUIs.
    • November 19
    • 29 replies
  20. Draco18s

    [1.14.4] Surface ores. How to make ores that spawn on the surface?

    Draco18s replied to Kenneth201998's topic in Modder Support

    oh christ, why all this boxing? Do you want an int or a bool? Use the value you want, done. with(FILLED, false). with(STAGE, 0). Also, nothing in your code ever sets FILLED to true.
    • November 18
    • 4 replies
  21. Draco18s

    Transparent Vanilla Doors - Help! I have no idea what I'm doing!

    Draco18s replied to Eedelia01's topic in Modder Support

    /me does not see updated code or an updated error message
    • November 18
    • 7 replies
  22. Draco18s

    please:Help me modding crash.txt im new at modding and watch tutorials

    Draco18s replied to Gabryelcz's topic in Modder Support

    IHasModel is completely and utterly pointless. All it does is make you write the same 4 lines of code all over again for every item so that you can pass public values to a public function.
    • November 18
    • 10 replies
      • 1
      • Thanks
  23. Draco18s

    [1.12.2] Modifying vanilla blocks to render translucent texture

    Draco18s replied to Eedelia01's topic in Modder Support

    • November 17
    • 2 replies
  24. Draco18s

    [1.14.4] How to Create a Sword/Pickaxe/...

    Draco18s replied to Ezio214's topic in Modder Support

    The only constructor that SwordItem has takes parameters, you aren't giving it those parameters, go look at the class to see what parameters it wants.
    • November 17
    • 2 replies
  25. Draco18s

    Replacement Vanilla Door doesn't return a value / is void?

    Draco18s replied to Eedelia01's topic in Modder Support

    Or as a visual aid: register(new TestDoor(Material.WOOD)).setHardness(... vs: register(new TestOre().setHardness(3.0F)...
    • November 17
    • 2 replies
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