snipermine
Members-
Posts
39 -
Joined
-
Last visited
Converted
-
Gender
Undisclosed
-
Personal Text
I am new!
snipermine's Achievements
Tree Puncher (2/8)
0
Reputation
-
I need to know how to register it as an entity
-
I think it was what i need to put in the Main Class. I had the MynameArrow.class working fine. but the base class wasnt working
-
Can anyone tell me how i can make a custom arrow? I tried to use the vanilla code and edit it but that didnt work .
-
Hey guys, i need help making my item id's work with : i want to have my swords say be 4000 and 4000:1 how do i do this?
-
Guys its not what folders i have or in what order its this. } public void updateIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("jerrymod:Olive"); } } Is this what you guys are using for your texture registering? Also this isnt in mcp i have already compiled it.
-
He's trying to put them in the zip file to distribute. Yea that is for mcp i have already compiled it. this is what i have to find the texture } public void updateIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon("jerrymod:SlimeTamer"); } }
-
What i have is mods jerrymod textures items blocks armor The armor and blocks work. The items dont!
-
I compiled my mod and the textures don't work? They work in eclipse just fine!
-
Mod works fine in Eclipse, but not in Minecraft?
snipermine replied to dstars5's topic in Modder Support
I had the same problem. It was as simple as i didn't make it a .zip it was a .rar worth a shot -
I set the number to 3 because thats the helmet. i did try lots of other ones though
-
SOLVED!
-
I tried it and it wont work
-
How To Patch A Mod To Work With A Dif Mod?!?! [HELP]
snipermine replied to snipermine's topic in Modder Support
Alright ill give it a shot