Helfull
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Posts posted by Helfull
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i will add it when i am done with the most, because i rewrite them for the wiki
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i add it when i understand the whole tree class from minecraft, because i dont want to add things i dont understand.
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i like this textures, i add it to my github tutorial site
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added block, block with meta, tool, recipes tutorials
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hey everyone,
pictures coming soon
i give you a first look at my upcoming mod for forge.
Cocktails is easy to understand because it is was the name is, it adds Cocktails to the game. Each cocktail adds different potion effects to the player.
Cocktails:
all cocktails have a random chance to make you have hunger
Pina Colada
Rum Coconutcreme Pineapple crushed Ice
heals instant 1,5 hearts and has a random chance to add overtime heal effect
Materials:
Rum
Zuckerrohr Wasser Molasses created in a Distiller
Molasses
created in a Extractor(not ic2) as a byproduct of sugar
Coconutcreme
created in a Extractor(not ic2) a product of coconut
crushed Ice
created with a IceCrusher
Tools
IceCrusher
used to create crushed Ice out of ice blocks
WorldGeneration:
Coconut Palm
Pineapple
greetz
helfull
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thank you i was a bit to oO to get it .
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rly big thanks to JKK
i got it now to work i am now 1 step closer to release my mod
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hey,
i have following problem i want to display how far the progress is come.
but i just get 0% and only at the end i get 100% displayed.
my code:
public int mixTime = 0; // is incremented by 1 every updateEntity()
protected void drawGuiContainerForegroundLayer() { this.fontRenderer.drawString("Blender", 60, 6, 4210752); int percentVal = (this.tileBlender.mixTime / 600 * 100); // mixTime / 600 always 0 String percent = percentVal + "%"; this.fontRenderer.drawString(percent, 84, 20, 4210752); this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); }
i cant see what is wrong there
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first i see is that u preload 2 diffrent textures both are block sprites. can it be that u missplelled in gettexturefile your path?
little tip use
public static final String blockTxtPath = "YOUR/PATH/HERE";
and in getTextureFile
return mod_YOURMODNAME.blockTxtPath;
so you just need to write the path 1 time down and prevent misspellings
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sounds for me like a render problem and not a loading problem. give us the render part then we can see
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try to intall mystcraft right after forge
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hey everyone,
Tutorials Twitter: @helfullsTutoria
i am going to show and explainyou how to create mods with MinecraftForge.
You need to get MCP and MinecraftForge. Installinstructions u can find here:
MCP
MinecraftForge
Once you got Forge you are able to create mods with it since Forge has his own ModLoader.
Your base file is the mod_XXX.java file normal it should look like this:
package net.minecraft.src; import net.minecraft.src.forge.MinecraftForge; public class mod_XXX extends BaseMod { @Override public String getVersion() { return "YOUR MOD VERSION"; } @Override public void load() { } }
All sourcecodes can be found here: https://github.com/Helfull/MinecraftForge-Modding-Tutorial/
Difficulty
Easy
Medium
Hard
Advanced
List of Contents
Creating a Block with metedata
Creating a Item - includes ITextureProvider
Creating item which takes damage when used in recipe //Coming coon
Creatinga Tree //Coming soon
topic at minecraftforum.net (always up to date)
greetz
helfull
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hey, i am looking for some healp in the same thing like the author.
i looked in the ICraftingHandler, but i dont understand how it works do i have to create a ItemTool with this handler implemented?
and then make it like:
stack.setItemDamage(stack.getItemDamage() - 1);
greetz
helfull
[CREATING MODS] HELFULL'S TUTORIALS [1.2.5][FORGE]
in General Discussion
Posted
as OvermindDL1 already said, there is a NULL object where u try to name, it would be nice to see the code u used, it could be a rename misstake taht u misspelld it