Sorry for the re-bump/post, but I'm having this problem on a singleplayer world, as well as a multiplayer LAN world; and when I placed this into my mods folder, MCForge listed it as disabled, and the errors in the latest.log (Player loved too quickly) stopped appearing, but it seems that the issue of the game kicking you back still persists, any way that this can be fixed? Gets kinda annoying when I'm doing stuff on a suspended platform...