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DJ1TJOO

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Everything posted by DJ1TJOO

  1. public class DoorLock extends DoorLockBlock { public DoorLock() { super(Properties.create(Material.IRON) .sound(SoundType.METAL) .hardnessAndResistance(25.0f, 18000000.0f) .lightValue(0)); setRegistryName("fantasy20:doorlock"); } }
  2. I have a door block and I setted the blocks resistance to 18000000 (that’s bedrock) and I can still blow it up with tnt.
  3. I want to make it for some friends. They are to lazy to look up a video some where. And I just want to if its possible. If the awnser is yes, then what is a good way to start. What do you mean?
  4. I already fixed with packets I did not see that the serverplayer had the getserverworld method
  5. I have a question. Most people know optifine. Optifine has a easy to use installer and forge has it to. Is there a way to make my own forge installer and also install my own mod with it?
  6. I have a door and when the player clicks on a gui de door opens/closes. In my screen class I use door.toggleDoor(dls.getContainer().getTileEntity().getWorld(), dls.getContainer().getTileEntity().getPos(), true/false); The problem is that dls.getContainer().getTileEntity().getWorld() returns the client world, the client world does change and the door opens, but not on de server side so you can't go through it.Can someone please help?Sorry for my English
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