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MutualMindReader

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  1. This problem could be one of many: 1. There could be an unending loop of checks to follow the player or not, some of them being don't follow. 2. The navmesh or anything that the entities use to path find could be broken. 3. Something could be preventing the entities from following the player, hence the spinning. (re-calculation) These are what popped into my head, but I'm not a developer. The only thing we can do is wait for the fix. (Although maybe leads can work? There's no pathfinding with leads so it probably will.)
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