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WaterShark

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  1. I have a custom function which adds status effects to the player. currently want to call that function at least every few seconds to make sure the player has the item in inventory. I tried overriding onUpdate() for this but the game crashes. Is there some other way of doing this? Thanks in advance this is my function: public void buff(EntityLivingBase play, int duration) { if ( play.getHeldItemOffhand().getItem() == play.getHeldItemMainhand().getItem() ) { int boost = 3; play.addPotionEffect(new PotionEffect(MobEffects.SPEED, duration, boost)); play.addPotionEffect(new PotionEffect(MobEffects.FIRE_RESISTANCE, duration, boost)); play.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, duration, boost)); } }
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