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GiantSafariMegladons

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    Dev of dubious sanity

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  1. That fixed it! Apparently I was just missing this code in my block class. @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } Makes sense in retrospect, I just didn't remember it for some (probably) inane reason. Thanks a lot for the help, I greatly appreciate it!
  2. I've been trying to make a simple ore block. I only really want to have another texture overlay the default texture of the block I provide. I.e. stone texture as the background and some partial texture as the overlay. I'm stuck at the moment though, as you can probably see in the image below. I've provided the model and blockstate json as well as the class code and texture file. How can I fix it so that the overlay renders on top of the background texture?
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