ExitCore
Members-
Posts
7 -
Joined
-
Last visited
Everything posted by ExitCore
-
Help, World Generating Cube like Structures?!
ExitCore replied to ExitCore's topic in Modder Support
Ok, got it all up and working thanks!! -
Help, World Generating Cube like Structures?!
ExitCore replied to ExitCore's topic in Modder Support
Ok, Thanks for the help! Another thing, is it possible to login with a Microsoft account in Eclipse? I've been searching for it and find nothing on the Topic. -
Help, World Generating Cube like Structures?!
ExitCore replied to ExitCore's topic in Modder Support
Height limit of the world 319 to 500 or 1000 -
Minecraft: 1.18.2 Forge: 40.1.0 So I just need some help to getting started on a project. What do I need to create a Cube like World or Random Cubes to generate in a empty void like world? I have no idea where to get started on this, I have vary basic programming skills with forge like creating; Items, ItemBlocks and Blocks.
-
Ok thanks.
-
Not modifying the biome but adding the name into the item for all biomes. exp. Plans Spice Swamp Spice ect.
-
I want to add an item called "biome_spice" but I am having trouble turning that biome into plains, desert, ect. I got ForgeRegistries.BIOMES.getValues() to work but I found that I'm just adding all of the biomes names into one name into the register so it comes out as one item. I tried using the "For Loop" but I think I did it wrong because it came up with an error. I'm still new to java. package net.ExitCore.biome_creation_mod.init.items; import java.util.List; import net.ExitCore.biome_creation_mod.biomeCreation; import net.ExitCore.biome_creation_mod.util.IHasModel; import net.ExitCore.biome_creation_mod.util.registry.registerItems; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.world.biome.Biome; import net.minecraftforge.fml.common.registry.ForgeRegistries; public class itemSpice extends Item implements IHasModel{ List<Biome> biomes = ForgeRegistries.BIOMES.getValues(); public itemSpice(String name) { setUnlocalizedName(biomes + name); setRegistryName(biomes + name); setCreativeTab(CreativeTabs.MATERIALS); registerItems.ITEMS.add(this); } @Override public void registerModels() { biomeCreation.server.registerItemRenderer(this, 0, "inventory"); } }