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leopoldix

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  1. Actually I am, and I am wondering how I could go on about fixing this. The only thing I can think of is to just modify the name of the various items/blocks via the lang file, but I have no idea how to implement my randomly generated names in there since it is a resource and I don't know if it's possible to change resources through code. Sorry if I seem stupid or something but probably on this topic I am. Anyway, thank you for your response.
  2. I'm pretty new to modding and I would like to create a mod in which every world has its unique set of items/blocks. I already have a way of creating a new random set of items and blocks (specifically a material, an ore for that material, and a set of tools for that material) every time I launch minecraft, but this set is destroyed and then recreated (with different names, durabilty, ecc) when relaunched. I would like a way of attaching this random set to the world in which it has been created (actually I would need help with creating the set upon the creation of the world instead of the minecraft launch too because just running the code in the eventHandler net.minecraftforge.event.world.WorldEvent.CreateSpawnPosition doesn't seem to work; I think this has something to do with registries/preInit-Init-postInit but I'm not sure) so that the next time that I open that specific world the items are the same as before. Every bit of help is welcome and if I haven't been clear or you need extra information for answering you just have to ask.
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