The user will see a randomly generated name for the ore and it's respective items. Say the random name is blah, you'll get Blah ore, Blah ingot, blah chestplate, etc.
How do I get the game to realize the block should use the custom ItemBlock class for it's name? Currently I'm trying to use GameRegistry.registerBlock with the block, it's respective itemblock class, and the block's unlocalized name as it's parameters. Is that not how it's supposed to be registered?