Hi! I wanted to create a rotating circle visual which hovers in the air, and I figured a particle would have less overhead than an entity. By default, particles rotate their quad to face the player automatically, but I want mine to face straight up regardless of the player's position. How can I tell the particle (or whatever renders it) not to face the player?
P.S.
I'm also struggling to rotate my particle, there doesn't seem to be a field for its orientation, only its position. Any ideas?
Thanks!