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TrueSalt

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Tree Puncher

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  1. Yes, I know. Again, I am trying to keep it in the confines of the mod. Would seem unnecessary to have them download a mod and then a resource pack just for a few optional texture changes. I'm not looking to go down the Conquest route. If it is not possible within reasonable limits, then damn. If I can do it then all the better. I have seen people change vanilla item models and so forth with mods before, so I felt like asking if the same was possible with textures. If I have to I am even willing to just replace one block with another if need be and if it would be easier to do.
  2. I'm sure that is what it sounds like I would like to do, but no. I want to keep everything within the confines of the mod I am making, just offering the player the option to swap between a couple of textures. These options would also affect some of the mods' textures. I hope that clears things up a bit more.
  3. So I am wondering if there is a way to go about dynamically changing the textures for vanilla blocks/items without having to completely override the block/items or create new ones. So essentially something like having a texture for a block\item that then in a config file could be toggled on or off by the player.
  4. Okay, so lets cut out the middle man and let me just say that I have been looking for hours to no avail on how to get my mcmod.info file to actually appear in-game. I will do the same that another poster did, though his post doesn't help as I believe it is for an older version and as such the issue may have returned at some point along the way. I am using the latest version of Forge 1.12.2, Java version 1.8.0_221 x64, and am doing this in IntelliJ IDEA. The strangest thing about this all is that over on a friends PC, he got the mcmod.info file to register in-game with literally everything being the same. I think that is what is throwing me off so much right now. All the code:
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