Jump to content
  • Home
  • Files
  • Docs
  • Merch
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • iconmaster

iconmaster

Members
 View Profile  See their activity
  • Content Count

    5
  • Joined

    January 13, 2013
  • Last visited

    September 20, 2014

 Content Type 

  • All Activity

Profiles

  • Status Updates
  • Status Replies

Forums

  • Topics
  • Posts

Calendar

  • Events
  • Event Comments

Posts posted by iconmaster

  1. Packed jar fails to reobsucate

    in ForgeGradle

    Posted December 24, 2013


    I have a hardly-changed build.gradle file. I try to use 'gradlew.bat jar' to get my JAR, and there is the JAR in build/libs. When I try to put this JAR in normal Minecraft, however, it crashes when it comes across the first name that should have been reobsucated. As it turns out, all the names in that JAR have not been reobsucated. Is there anything special I need to do to actually get this to work? Gradle says the task is successful, but I'm thinking its failing silently at some point.

  2. [1.6.2][Addon] AutoBlocks 1.0.0 - ALL the microblocks!

    in Mods

    Posted September 28, 2013


    AutoBlocks

     

    Af5C3tW.png

     

    This is a addon mod for ChickenBones's fine ForgeMultipart library.

     

    AutoBlocks started out as a cuttable block autodetector like Immibis's Microblocks for ForgeMultipart. It supports the completely automatic addition of microblocks. It's smart: It will only add opaque cubic blocks! This simple mod allows you to have more microblocks than vanilla ForgeMultipart blocks AND BuildCraft facades combined!

     

    We're open source! The source code for this mod can be found here: https://github.com/iconmaster5326/AutoBlocks

     

    The folder of all available downloads can be found here: http://www.dropbox.com/sh/mk9ygh5pjlnyklz/0nvhSY-t1h

  3. Adding Attributes to Tools?

    in Modder Support

    Posted July 20, 2013


    I've been updating a mod from 1.5.2 to 1.6.2, and my weapons are not dealing the correct amount of damage anymore. While I was looking into that, I was wondering how you add the new attribute tags to tools, so I could add some of my own to my tools. What additions to classes in 1.6 allow me to do this? I'm hoping this will help fix my other issue as well...

  • All Activity
  • Home
  • iconmaster
  • Theme
  • Contact Us
  • Discord

Copyright © 2019 ForgeDevelopment LLC · Ads by Curse Powered by Invision Community