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kinderPipinder

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  1. 1. Yes, Interface as GUI 2. One block 3. I will try to describe. When I place 'block' I check for existing multi-block structures around placed 'block' by x and y axis, not diagonal. If check is true, I will add this block to this structure. If around placed 'block' exist more than one structure, I will combine all of these structures,. If check if false, I will create structure form one block. And when I remove 'block' I need to update structure in which this 'block' consisted. I hope now it’s clear By the way, I roughly understand that I need to use TileEntities, but how to do it correctly I don't understand yet
  2. Hi, I'm working on a modification in which I need to use multi-block structures. For example, each such structure should have one common interface, consist of one kind of blocks, have logic by which all sorts of things happen inside the structure, be dynamically expandable or diminish, have the form of a box with a size limit and so on... So, where I need to look for information on such structures. What I need to use, what are the possible pitfalls in creating such structures. P.s.: under the phrase "where I need to look for information" I mean source files, not Google)
  3. Hello. I have an question. It is possible to change render layer on Vanilla blocks. Example from SOLID to TRANSLUCENT
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