Jump to content
  • Home
  • Files
  • Docs
  • Merch
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • cheaterpaul

cheaterpaul

Members
 View Profile  See their activity
  • Content Count

    8
  • Joined

    July 29
  • Last visited

    November 6

Community Reputation

1 Neutral

About cheaterpaul

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. cheaterpaul

    [1.14] trying to get the test mods running in forge dev environment

    cheaterpaul replied to cheaterpaul's topic in Modder Support

    replace environment 'MOD_CLASSES', 'dummy' // Needed to work around FG limitation, FG will replace this! in build.gradle under project(':forge') > patcher > runs > forge_test_client with environment 'MOD_CLASSES', "${project.file('build/resources/test').canonicalPath};${project.file('build/classes/java/test').canonicalPath}" (maybe you have to replace ; with : ) and start the forge forge test client
    • October 7
    • 3 replies
      • 1
      • Thanks
  2. cheaterpaul

    [1.13.2 or more] custom structure

    cheaterpaul replied to sunsigne's topic in Modder Support

    (1.14.4) i recently tried this myselfe at Vampirism . The Structure spawns in the world as i wish, but not everything works as it should be (spawning on right hight, dont spawn in the air) (look at commit1 and commit2) important is that you add the structure as feature & structure to the biomes https://github.com/Cheaterpaul/Vampirism/blob/608595bf045fb8de937a9417ab518cc42133cdb7/src/main/java/de/teamlapen/vampirism/world/gen/biome/VampirismBiomeFeatures.java#L25 https://github.com/Cheaterpaul/Vampirism/blob/608595bf045fb8de937a9417ab518cc42133cdb7/src/main/java/de/teamlapen/vampirism/world/gen/biome/VampirismBiomeFeatures.java#L27
    • July 31
    • 1 reply
  3. cheaterpaul

    [1.14.3] Ingredient.fromTag() isn't working

    cheaterpaul replied to SansyHuman's topic in Modder Support

    while i cant see your whole code, this works for me: package com.example.examplemod; *imports @Mod("examplemod") public class ExampleMod { public static Tag<Item> coppertag = new ItemTags.Wrapper(new ResourceLocation("forge", "ingots/copper")); public ExampleMod() { } @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> blockRegistryEvent) { blockRegistryEvent.getRegistry().register(new Item(new Item.Properties().group(ItemGroup.BREWING)).setRegistryName("examplemod:copper")); blockRegistryEvent.getRegistry().register(new SwordItem(new Tier(),4,1,new Item.Properties().group(ItemGroup.BREWING)).setRegistryName("examplemod:coppersword")); } } public static class Tier implements IItemTier{ @Override public int getMaxUses() { return 100; } @Override public float getEfficiency() { return 4; } @Override public float getAttackDamage() { return 2; } @Override public int getHarvestLevel() { return 1; } @Override public int getEnchantability() { return 50; } @Override public Ingredient getRepairMaterial() { return Ingredient.fromTag(coppertag); } public Tier() { } } } but i think the problem is that you need public static final Tag<Item> COPPER_INGOT = new ItemTags.Wrapper(new ResourceLocation("forge", "ingots/copper")); not public static final Tag<Item> COPPER_INGOT = ItemTags.getCollection().getOrCreate(new ResourceLocation("forge", "ingots/copper")); otherwise your copper.json is in a wrong directory
    • July 31
    • 5 replies
  4. cheaterpaul

    [1.14.3] Ingredient.fromTag() isn't working

    cheaterpaul replied to SansyHuman's topic in Modder Support

    you need to call super() inBiomeOreItemTag and extends TieredItem
    • July 31
    • 5 replies
  5. cheaterpaul started following run configurations 1.14 | contribute to forge, [1.14.3] Ingredient.fromTag() isn't working and [1.14] trying to get the test mods running in forge dev environment July 31
  6. cheaterpaul

    [1.14.3] Ingredient.fromTag() isn't working

    cheaterpaul replied to SansyHuman's topic in Modder Support

    while you created the tag, the tag is not filled with anything. For that you must create this json "resources/forge/tags/items/ingots/copper.json" and fill it with { "replace": false, "values": [ "modid:yourCopperIngot" ] }
    • July 31
    • 5 replies
  7. cheaterpaul

    [1.14] trying to get the test mods running in forge dev environment

    cheaterpaul posted a topic in Modder Support

    i followed the discription "Enabling Test mods" on Forge Wiki for 1.14.x, but the mods dont get loaded on runtime
    • July 30
    • 3 replies
  8. cheaterpaul

    run configurations 1.14 | contribute to forge

    cheaterpaul replied to cheaterpaul's topic in ForgeGradle

    thx
    • July 29
    • 2 replies
  9. cheaterpaul

    run configurations 1.14 | contribute to forge

    cheaterpaul posted a topic in ForgeGradle

    i have set up the environment to make patches for forge (gradlew setup), but now i cant find any correct information for generate the run configurations to test the changes.
    • July 29
    • 2 replies
  • All Activity
  • Home
  • cheaterpaul
  • Theme
  • Contact Us
  • Discord

Copyright © 2019 ForgeDevelopment LLC · Ads by Curse Powered by Invision Community