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Ayeso

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Posts posted by Ayeso

  1. The part I seem to be having an issue with is as follows

     

     

     

    java.lang.NoClassDefFoundError: net/minecraft/command/ICommand

     

     

    Tools.java

    
    package ayeso.mods;
    import net.minecraft.server.MinecraftServer;
    import net.minecraft.command.ServerCommandManager;
    import net.minecraft.command.ICommand;
    import net.minecraftforge.common.MinecraftForge;
    import cpw.mods.fml.common.FMLCommonHandler;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.ServerStarting;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLServerStartingEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    
    
    
    
    @Mod(modid="Tools", name="Ayesos Tools", version="0.1")
    @NetworkMod(clientSideRequired=false, serverSideRequired=false)
    
    
    public class Tools {
    
    
    	public static MinecraftServer server;
    
    
    	@Init
    	public void Init(FMLInitializationEvent event)
    	{
    	}
    
    
    	@ServerStarting
    	public void serverStarting(FMLServerStartingEvent event)
    	{
    		server = FMLCommonHandler.instance().getMinecraftServerInstance();
    		ServerCommandManager manager = (ServerCommandManager)server.getCommandManager();
    		manager.registerCommand(new TestCommand());
    		System.out.println("Registered 1 commands");
    	}
    }

     

     

    TestCommand.java

     

     

    package ayeso.mods;
    
    
    import net.minecraft.command.CommandBase;
    import net.minecraft.command.ICommand;
    import net.minecraft.command.ICommandSender;
    import net.minecraft.entity.player.EntityPlayerMP;
    import net.minecraft.server.MinecraftServer;
    import net.minecraft.src.ModLoader;
    import cpw.mods.fml.common.FMLCommonHandler;
    
    
    public class TestCommand extends CommandBase
    {
    public String getCommandName()
    {
    	return "TestCommand";
    }
    
    
    @Override
    public void processCommand(ICommandSender sender, String[] args)
    {
    	System.out.println("Hello World");
    }
    
    
    
    }

     

     

  2. From my understanding it should go in the base of the zip/jar, not in the package. So if you open your zip/jar you would have

     

    Modfoldername

    mcmod.info

     

    Additional Info

     

    Make sure the file is in the correct JSON format. For Example

     

     

    {

      "modinfoversion": 2,

      "modlist": [{

        "modid": "mod_Name",

        "name": "Name",

        "description": "Description of Mod",

        "version": "Version Number?",

        "mcversion": "What version of MC is this mod for?",

        "url": "Link to description or post about the mod",

        "updateUrl": "Link to update url",

        "authors": [ "Author 1", "Optional Additional Authors" ],

        "credits": "Any sort of credit you want",

        "logoFile": "link to png file, for example /mod_modname.png",

        "screenshots": [ "Additional screenshot pngs.", "example.png" ],

        "requiredMods": [ "Forge additionals can be added." ],

      }]

    }

     

  3. Hello everyone,

     

    Im new here and am looking for some guidance. Ive been using mods for quite some time and can program simple stuff(visual studio and c++)

     

    Im looking to create a simple mod and was hoping someone could point me to either a tutorial or some source code I can peruse.

     

    I want to create a command, and a tracker that logs every time someone dies. Now I know what classes and methods I need to use but the server command part Im having trouble with(mostly due to lack of familiarity with mods and how they need to be structured.)

     

    If someone could point me to a server side command tutorial for the latest forge I would appreciate it. I found a few pieces of source code, but they are outdated and dont work any longer.

     

    Ayeso

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