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Faktorek

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Tree Puncher

Tree Puncher (2/8)

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  1. My issue was that I thought this can be done without adding a new class. My bad. Thank you. public class CrazyBlock extends Block { public CrazyBlock(Block.Properties builder) { super(builder); } public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.TRANSLUCENT; } }
  2. By soild I ment opaque (not transparent). I added a screenshot of what I mean. The BlockItem in hand is clearly transparent and when put on ground the block is not.
  3. I created a block: BlockList.butter_block = new Block(Block.Properties.create(Material.GLASS).hardnessAndResistance(2.0f, 3.0f) .lightValue(15) .sound(SoundType.SLIME) .slipperiness(1.06f) .variableOpacity() ).setRegistryName(location("butter_block")) I created a transparent texture and the blockItem in hand is transparent (like grass) but it's opaque (not transparent) when put on the ground. What's the problem? Minecraft 13.2 Forge 25
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