Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item.
{
"textures": {
"0": "minecraft:blocks/log_oak"
},
"display": {
"gui": {
"rotation": [ 43, 157, 309 ],
"translation": [ 0, 0, 0 ],
"scale": [ 1, 1, 1 ]
},
"ground": {
"rotation": [ 72, 0, 0 ],
"translation": [ 0, 2, 0 ],
"scale": [ 1, 1, 1 ]
},
"fixed": {
"rotation": [ 90, 172, 270 ],
"translation": [ 0, 0, 0 ],
"scale": [ 1, 1, 1 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 13, 7 ],
"scale": [ 0, 0, 0 ]
},
"firstperson_righthand": {
"rotation": [ 86, 0, 10 ],
"translation": [ 1.13, 3.2, 1.13 ],
"scale": [ 0.68, 0.68, 0.68 ]
},
"thirdperson_righthand": {
"rotation": [ 270, 0, 0 ],
"translation": [ 0, -2, -1 ],
"scale": [ 1, 1, 1 ]
}
},
"elements": [
{
"name": "log_1",
"from": [ 5.5, 0, 5.5 ],
"to": [ 10.5, 8, 10.5 ],
"shade": false,
"faces": {
"north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
"east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
"south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
"west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
"up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] },
"down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }
}
}
]
}