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Everything posted by Roiniti
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Yes I know the concepts but I´m questioning if that is possible, with your answer I supose that isn´t posible
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I´m trying to spawn a entity when you press a key but with imput event I can only get client world, anyone know how I can get server world for spawning the entity.
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Render an item with 3d model like an item in gui.
Roiniti replied to Roiniti's topic in Modder Support
Yeah, but you are using the model of the item, but I you want to put in the gui a texture of a slimeball (or other 2d texture), ¿it´s posible? -
Render an item with 3d model like an item in gui.
Roiniti replied to Roiniti's topic in Modder Support
How? -
Render an item with 3d model like an item in gui.
Roiniti replied to Roiniti's topic in Modder Support
In this case that can work but if you need to put a texture in 2d like an slimeball or other texture and when you select it shows in 3d in the hand, how can I make it?, that is my question -
Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item. { "textures": { "0": "minecraft:blocks/log_oak" }, "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, "elements": [ { "name": "log_1", "from": [ 5.5, 0, 5.5 ], "to": [ 10.5, 8, 10.5 ], "shade": false, "faces": { "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }, "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] } } } ] }