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Catastrophe

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Tree Puncher

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  1. I fixed this in 1.12.2 by copy/pasting a McJty tutorial. I was getting a slightly different crash there. Something like "I tried to tick this entity that stopped existing mid-tick? Weird?" I had to implement a short CustomTeleporter class to make the inter-dimensional travel official. https://wiki.mcjty.eu/modding/index.php?title=Commands-1.12 And if this doesn't work in 1.13.2 then please tell me because I wanted to release the first version of my mod on 1.13.2.
  2. I downloaded the latest from github today. Ran gradlew setupDecompWorkspace and got an error. build.gradle line 168 Cannot invoke method describe() on null object For what it's worth I tried to ignore that error and run gradlew eclipse. I got the same error again.
  3. You're right! Vanilla Minecraft imported my 1.12.2 world into 1.13 flawlessly. So I can use 1.12.2 to practice and build. There's still plenty of work I can do with placeholders while I wait. And then once 1.13 truly arrives I can just revisit my structure blocks and hit save once each. (I think they accept a redstone signal but I'm not going to be silly.)
  4. I'm new to Minecraft modding and my first idea for a mod involves a lot of structures. Something like Roguelike Dungeons. So far I have a proof of concept working where I can I build a single room in creative mode, save it in NBT format using vanilla structure blocks, embed that NBT file in my mod, and summon it at will. I'm thinking ahead to 1.13 (and 1.14) and I'd like to use some of the new blocks and especially the new water mechanics in my dungeons. Of course FML isn't available for 1.13 yet so I don't really know what the future holds. But I assume it is bad news? I assume that if I spend a lot of time making structures in 1.12.2 that they will not load in 1.13 due to the changed block ids? And my 1.12.2 worlds will surely not load in 1.13 either. My mod is barely started so it's not a problem yet. But since I'm new I thought I'd ask for advice anyway. (Just for the sake of science I tried to load a 1.13 structure in my 1.12.2 mod, and strangely every block imported as an air block except for the iron bars. I couldn't figure that one out.)
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