I'm using networking to send messages between server and client and it works on singleplayer. But when i try it on multiplayer i get an error with the message id of one of the client handlers. I tried different fixing it, but I can't find what's wrong.
Source code of the classes:
- Proxies
- Handlers and Message: Here
- Class from which i send the message to the server: GuiST at line 262
And the server log is attached.
Hope you can help
latest.log