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Dark32

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  • Gender
    Male
  • URL
    http://mcnw.ru/
  • Location
    Arzamas Gorky Region
  • Personal Text
    Voodoo-copy-paste

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Tree Puncher

Tree Puncher (2/8)

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  1. You try to find this function in Vanilla block: public int getLightValue(IBlockAccess world, BlockPos pos)
  2. I move block between mods (modid) and getting error about missing block, because i change modid block from "nord" to "nord_deco" for example. If i apply message, then i lost all old blocks with "nord:" midid on map. How change modid alredy existing on map block from "nord" to "nord_deco" on load? MCEdit and other map editor is not an option. I think resolve this chunk load event, but may exist easy way for it? Sorry, my English is bad. It not my native language.
  3. See this methods @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 1; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; }
  4. Thank you. I need it too. There are several issues: [*]It will work on the server? [*]This requires PacketHandler?
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