Hello my name is Ryan56k, and I, along with my
partner Brandon_Wildman, have created a server
that is based around an idea that we have yet
to see on any other server. We have been playing
minecraft for roughly 8 years and have been
running and creating our own servers since we
began. We have created around 5 servers and
have gained a ton of knowledge on how to run
and create a server. Our focus to to create a
unique and immersive environment that keeps our
players entertained and coming back.
Let's talk about the server:
The idea for this server comes from a
combination of things, mainly Sword Art Online
(anime) and Diablo (PC game). With this server
we aim to bring people together and create more
player interaction. One thing I dislike about
minecraft and most other servers is that people
become self sufficient and disappear, this is
how a server dies out. Our server is not a
jailbreak, factions, or a mini game server it
is an MMORPG server. We have created a unique
profession based system that requires players
to actively trade and hunt. The server is
comprised of multiple "floors". Each floor has
a dungeon that must be cleared in order to
advance to the next. Mobs and bosses drop
unique items that most of the time need to be
identified to get the most out of them. Players
can own shops, houses and guild halls! Quests
are available to the players so they keep
interest in the server and move forward.
There is much more depth to this server than
many others that are cut and paste and full of
mini games. If this is a server you want to be
a part of and help create a community and
wondrous things that others will experience and
love then please submit an application to
become a beta tester.
Become a Beta Tester
Today, we invite you to apply to be a part of
our team of beta testers. Follow the link to
apply:
https://multicraftlegends.enjin.com
There's a ton of brand new content we want to
share with you all, but we also want to ensure
everything is in tip-top shape! This is where
our beta testers come into play. For a short
period of time, we will work along side several
users to track down and iron out any bugs or
short comings in this new Multicraft experience.
We hope to make this a quick process so that we
can open up to the public as soon as possible.