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Wyvern117

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  1. Ive tested it, and im glad to tell you that everything is working ! its like that NaN bug isn't existing ! You are awesome ! I wanted to ask you something else but more personnaly, and thats nothing to match about minecraft Could i add you on steam for private messages ? " i called the mod 200 mods allegé because i have less than 200 mods right now " Not the mod, but the World ! :,D btw thats weird, there no mobs called allegé, i looked it in JEi ^^
  2. The rocket entity can be fired only by soldiers, why other crew can be affected by the bug ? theres no friendly fire "Allégé" means less heavy, i called the mod 200 mods allegé because i have less than 200 mods right now, i removed some because i didn't have enought RAM to run the server when i summoned monoculus, i didn't saw any line telling that a mob has got nan values, its only spamming those line for like 5 minutes, its only saying NaN damages, but theres not only rocket, i saw bullets, i saw "mob" too... thats pretty weird, but i am 90% sure that TF2 mod is responsible of that problem, because TF2 units are mostly affected. im pretty lost... I am about to test your new patch with the same world at the time that i left it with nan absorption values
  3. Aaaaahh ok ! Medic have got a medigun able to Overheal targets, giving yellow hearts ! So nan absorption is like nan health, if one of them has got nan value, that mean the mob will not die but, if a mob have both nan, that mean he has infinite hp and infinite overheal ? Ive send you 2 entity inspections, one isn't affected by the nan, the other one is affected by the nan with your patch Is that possible to fix this absorption problem too ? or its different ?
  4. There it is: WHen a unit is hurt by a NaN Bug, attribs called "Health" and "AbsorptionAmount" have got NaN Values Ive loaded the world that i used to test the updated patch, and i watched a Soldier hurt but the NaN Bug: Its health wasn't a NaN Value because your patch perfectly restored it, but an Another Attributs called AbsorptionAmount has got a NaN Value too I think you should add line wich restore the absoption amount like you did with the health. I don't think any other attributes got a NaN Values, ill look even more carefully when ill send that post the absorption amount is an unknown thing for me, all mobs have got armor equiped and/or base armor, most of normal units have AbsorptionAmount:0, and some other have got a floating value
  5. Hue... ive loaded an emergency load with, i think, some mobs with NaN Hp Anyway, i have simulated a fight with high chances to provoke a NaN Pandemic And it worked, i saw some mobs hurt but the NaN bug, you want to know how ? Mobs have got their HP, but they aren't taking any damages ! Its probably usefull to tell that ive noticed that mobs have NaN Hp, and NaN absorbtion damage (i saw it with Mc Edit) many mobs have their Hp, but they are taking 0 damages I saw lines of your code. But i usualy had many freezes,. Idk if this is me, or your patch. Ill look right now whats the exact function name of the damages absorbtion and ill edit the comment Heres the logs
  6. Really ? how can i see logs ?? "it will set their health to the last known value." Genius :,D thats even more better, its like there is no NaN Bug at all
  7. Got an idea, why not making a config file ? Revive? true false hp revived: between 1 and 1000 for exemple if false, mob is erased and loots come from its body, isn't that cool ? :3
  8. This if far to be a problem, if it prevent em to die from a bug, thats perfect ! 10 hp should be fine, by defaut most of mobs have got more than 10 HP (5 hearts) and i have the scalling health mod, wich increase health of mobs when the difficulty grow up, im currently at difficulty 66 / 1000 If you can give em 10 hp to prevent em to die from this NaN Bug, it could be even more better than only erasing them with loots problems this patch will only "revive" mobs with NaN Hp right ? it will not revive all mobs with 0 hp ? ^^'
  9. For now the only thing i can do is waiting AnimeFan's answer for my last post for him: if it was posible to heal NaN mobs with a little amount of HP instead of killing them. If im taming mobs thats for keeping them, not getting randomly killed by a bug but he gave me lot of his time for getting an alternative fix for the problem, wich alrealy a lot and very nice ! :p Anyway im glad to see that theres a lot of people in this forum, ready to take their time for people like me. Nothing is forcing you to loose time for us, but you are doing it anyway, and im very thankfull for you guys
  10. That was my last crash when AnimeFan8888 gave me the V2 of his patch, the stacktrace is the only thing that i didn't understand in those lines, the rest is ok this world is full of fog for me >.<
  11. I can understand the code in theory, but when i see the language, thoses lines, thats chineese for me and im lost. I am thinking with "Organization charts" (if the translation is correct) with if, or, etc // You should try our sister game, Minceraft! Time: 8/30/18 2:12 AM Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) at java.util.ArrayList$Itr.next(ArrayList.java:851) at dev.anime.fix.Main.worldTick(Main.java:31) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_526_Main_worldTick_WorldTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:274) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:776) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:252) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745) When i see this, the only thing i want to say is "Ok" I came back to school for studiying this. and i stopped because the difficulty was too high
  12. It gonna be hard for me to fix this problem by my own, im really a noob in code, im only "good" in theory Btw rewriting a mod wich not mine isn't forbbidden ?
  13. Its affecting All mobs type, but not ALL mobs at same time, just few of them (sometimes juste only one) So you want me to give you a log file when i see a new NaN Entity ? Should i have to activate a debug thing ? Where can i provide a Log file for you ?
  14. You are talking in chineese for me... can i know what you are talking about and how doing it step by step ?
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