Jump to content

Oganesson

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Oganesson

  1. Hello. By the remote chance, that someone will actually read this, I have question regarding the performance. But first, some context information. CPU: i7-4700HQ (on custom air cooling), GPU: Nvidia GT 750M (+2 GB DDR3. I know. Sick…), 16 GB DDR3 1,6 GHz memory and SATA3 Samsung Evo 850 500 GB SSD. SW side: TLauncher, Minecraft 1.12.2, newest Forge, which ever it is, the same for Optifine, HUD 1.3.9, Journey Map and couple other very small mods with narrow specialization. No shaders (GPU is crap), only faithful resource pack, ×64 to be exact. My “issue”/question: I have vertical animal farm, for large scale…well…farming. Inner space is 29 by 34 m (blocks). Level 0 cows, then sheep, pigs, chickens and then rabbits. Each kind has its own floor. And there is about 1700 entities, according debug screen anyway, I doubt its that much. Before anyone asks, chickens don’t have the entire room, only about half is allocated to them, with hoppers for eggs auto-collecting as their floor. Rabbits also have limited portion of their level. FPS seems to be dependent on the entity count. Yeah, sure, that’s obvious. But is there some way, that I could have…say 2500 total animals and have solid FPS? I sense, that the answer will be no, it’s too much, not even better CPU would help me. GPU is largely unused, but CPU isn’t used anywhere near 100% either. So, to me it seems like there is room for CPU cycles controlling my massive “collection” of animals. I’m looking forward to read about why MC doesn’t work well with large amounts of animals or entities in general. My other question is regarding the same issue but in different conditions. After month, I’ve recently finished construction of my new mansion. No compromises. Big, tall, water elevators, everything. Footprint of main building is 77 by 63. Building has it’s “fortified foundation” on y=42/44 and goes up to y=162/164, so 12 levels, where ground level is y=62/64, the front lobby, with footprint of 87 by 72. The whole building so far has about 225 000 blocks in it, but there will be more. And when I’m near it my FPS goes down. Independently on mods or resource packs. I’d like to ask why and if there is something what I can do to improve it little bit. Specific numbers: 60 FPS even with 12 chunks rendered. Except near vertical animal farm or my new house. And these 2 are “far” apart, about 9 to 10 chunks. My render distance is usually 6.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.