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MagTemTenebrius

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Posts posted by MagTemTenebrius

  1. Hey. There was a question about the display of the block model. Tell me, please, how to make the block shine, but its circle does not shine. In 1.7.10 I did this through a shader:

    2018-01-23_16_42_25.png.04b2b49683eb3a8cc9e85be3b9055c04.png
    I made the IBakeedModel for an imperishable block, but I do not know what to do next. (Minecraft 1.12.2)

  2. Just now, aw_wolfe said:

    This is what entity uses during update to determine if should set on fire. It uses Blocks.FIRE (which is an id and not checking for instanceof BlockFire). so your derived class won't match. you will have to do your own collision detection or maybe setting block to isburning state will work (see above function)

     

    That is, i'm need to check this in the event and set it on fire, right? And how to fix the "breaking" of fire?

  3. Good day. In general, I inherited BlockFire, in my constructor I asked:
    Java:

    public class GreenFire extends BlockFire {
        public GreenFire(){
            this.setRegistryName("greenfire");
            this.setUnlocalizedName("greenfire");
            this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)).withProperty(UPPER, Boolean.valueOf(false)));
            this.setTickRandomly(true);
            this.setCreativeTab(SacrificiumCreativeTabs.ScBlocks);
            this.setHardness(0.0F);
            this.setLightLevel(1.0F);
            this.setSoundType(SoundType.CLOTH);
            this.setUnlocalizedName("fire");
            this.enableStats = false;
        }
    }


    it seems to be all right, but there was a "cant". I can not interact with the block, when I pass through it I do not start to burn, as I understood, I also can not extinguish it with the left mouse button, I can not even break the block under it.
    Tell me, please, how to solve this problem?

    blockstates/greenfire.json

    {
        "multipart": [
            {   "when": {"north": false, "east": false, "south": false, "west": false, "up": false},
                "apply": [
                    { "model": "fire_floor0" },
                    { "model": "fire_floor1" }
                ]
            },
            {   "when": {"OR": [{"north": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
                "apply": [
                    { "model": "fire_side0" },
                    { "model": "fire_side1" },
                    { "model": "fire_side_alt0" },
                    { "model": "fire_side_alt1" }
                ]
            },
            {   "when": {"OR": [{"east": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
                "apply": [
                    { "model": "fire_side0", "y": 90 },
                    { "model": "fire_side1", "y": 90 },
                    { "model": "fire_side_alt0", "y": 90 },
                    { "model": "fire_side_alt1", "y": 90 }
                ]
            },
            {   "when": {"OR": [{"south": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
                "apply": [
                    { "model": "fire_side0", "y": 180 },
                    { "model": "fire_side1", "y": 180 },
                    { "model": "fire_side_alt0", "y": 180 },
                    { "model": "fire_side_alt1", "y": 180 }
                ]
            },
            {   "when": {"OR": [{"west": true}, {"north": false, "east": false, "south": false, "west": false, "up": false}]},
                "apply": [
                    { "model": "fire_side0", "y": 270 },
                    { "model": "fire_side1", "y": 270 },
                    { "model": "fire_side_alt0", "y": 270 },
                    { "model": "fire_side_alt1", "y": 270 }
                ]
            },
            {   "when": {"up": true},
                "apply": [
                    { "model": "fire_up0" },
                    { "model": "fire_up1" },
                    { "model": "fire_up_alt0" },
                    { "model": "fire_up_alt1" }
                ]
            }
        ]
    }
    

     

    registration

    @Mod.EventBusSubscriber(modid=Constants.MODID)
    public class BlocksRegister {
        public static GreenFire greenfire = new GreenFire();
        public static void register() // CommonProxy#preinit
        {
            setRegister(greenfire);
        }
    
        @SideOnly(Side.CLIENT)
        public static void registerRender() // ClientProxy#init
        {
            setRender(greenfire);
        }
    
        private static void setRegister(Block block)
        {
            ForgeRegistries.BLOCKS.register(block);
            ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
        }
    
        @SideOnly(Side.CLIENT)
        private static void setRender(Block block)
        {
            Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

     

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