mobeonsa
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After some searching i found this: Quote: "Subscribe to "EntityJoinWorldEvent", check if entity is EntityFallingBlock, then check if EntityFallingBlock.fallTile is Anvil. Extend EntityFallingBlock with your MyEntityFallingBlock and override onUpdate() method adding a subtle change that will instead of placing anvil on ground-hit ..." And then i place undamaged version of anvil. Is it right? Or there are better way to do it?
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I'm new in modding, but i think every block has some set of "properties", like: texture, gravity, tool level...
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'Anvil' -> 'Slightly Damaged Anvil' -> 'Very Damaged Anvil' But can i change 'Slightly Damaged Anvil' properties so it will be equal to 'Anvil'? (And same for 'Very Damaged Anvil') Sorry for bad English(
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So sad(. But thank you for help!
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Thank you! Does AnvilRepairEvent work with in world interaction(then anvil fall)?
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Is there a way to change the durability of an anvil? Or change a chance of damaging the anvil. And also can i do it separately for in world interaction(fall) and in GUI interaction(repair)