[1.13.2] Question about Fluid handling in Modder Support Posted February 26, 2019 Today I decided to look at starting to port some of my mods to 1.13.2, and I have a question about the state of Fluids in Forge at the moment. In 1.12.2, it was easy: Fluids all derived from net.minecraftforge.fluids.Fluid, you could make FluidStacks from them, look them up in the FluidRegistry, etc. However, in 1.13.2, it seems like Fluids are broken. FluidRegistry is missing getFluid, FluidStacks have their getFluid lookups commented out, there are now two Fluid classes (the new one in net.minecraft.fluid). It seems like it's all very in flux. Is this a correct assessment? Or, is there a whole other new system that I'm missing?