Jump to content

ZXQWAS

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ZXQWAS's Achievements

Tree Puncher

Tree Puncher (2/8)

1

Reputation

  1. Most likely this was caused by https://github.com/iChun/Clef/issues/2 I haven't had this for a month after I disabled spawning zombies playing instruments.
  2. I've decided to actually upload my debug.log, maybe someone else will see more in it than me. Maybe I'll also get more responses here too. There is no such thing as a watchdog killing the process, as well as no stall report either. I'd really like to have this solved. I'm a network engineer, not a developer, it would be hard for me to try to change the LWJGL version myself (could be an initiative to finally learn Eclipse, eh). I've seen couple of people did this already: https://www.youtube.com/watch?v=WB_cN3NdHEw, https://www.youtube.com/watch?v=uijUFzF-R7c. Debug log: https://gist.github.com/ZXQWAS/54873f48648826072759062d4344757e I'm using legacy FTB launcher: http://ftb.cursecdn.com/FTB2/launcher/FTB_Launcher.exe. The hang happened at around 2:30 ~ 3:00 AM, I was afk, the backup that happened around that time interval is irrelevant. This was never present in previous cases (I used grep on the unpacked logs folder): [01:35:14] [Thread-11/ERROR] [net.minecraft.client.audio.SoundManager]: Error in class 'SourceLWJGL OpenAL' [01:35:14] [Thread-11/ERROR] [net.minecraft.client.audio.SoundManager]: Channel null in method 'stop' This was present multiple times, however in most cases I was able to play for many hours after this event: [02:07:24] [main/WARN] [net.minecraft.client.audio.SoundManager]: Unable to play empty soundEvent: minecraft:entity.small_slime.squish [02:07:24] [main/WARN] [net.minecraft.client.audio.SoundManager]: Unable to play empty soundEvent: minecraft:entity.small_slime.jump I can't recognize anything else of relevance. I've killed the right thread from the first try this time, however this didn't help. I've disabled my Realtek High Definition Audio from device manager, however this didn't help too. I'm not running out of memory, I have a Xeon W-2125 with 32G of ECC RAM, with Xmx 10G. The motherboard's audio chip seems to be new and rare though, Realtek ALC S1220A. Is there a way to monitor this Thread-11 in a way to find out how it got stuck in this state? Is this forum even the right place for this report?
  3. Seems you have timeouts when logging in. Try this mod: https://minecraft.curseforge.com/projects/randompatches This may not solve the underlying problem but may help with timeouts.
  4. I've replaced all jars in libraries\com\paulscode with corresponding ones from http://www.paulscode.com/forum/index.php?topic=4.0 (renaming to names present in minecraft), as they're all different sizes and seems like some are different dates as well. It's been doing well for the weekend, until right at the end it hung the same way. This may seem to happen only when I have render distance 16, never when 8, and I think probably only at nights. Might be because some bugged mob spawns, can't figure out how to find it out. I've seen some more stacks @ process explorer today and would like to try LWJGL 3. Is there a 1.12.2 forge branch/build with LWJGL3? This here ( http://forum.lwjgl.org/index.php?topic=5610.0 ) implies that this is apparently not hard to do.
  5. I've let it run for maybe half an hour. What happened was that the process was suspended by windows10, almost immediately, so I had to unfreeze it first to be able to attach to it (with consequent skipped ticks message for the time of the freeze). Nothing else. When I kill the process, nothing special happens. When I let it run, it's just normal stuff like "Traveling merchant was slain by Slasher".
  6. Sometimes (every 30 - 300 minutes), my Minecraft forge client just stops responding. The server part (I'm playing single player over LAN) still runs, I see that in ongoing debug logs, as well as in thread activity in JVisualVM. I do not see any errors in any logs, the client simply hangs, there is no crash, and this happens at "random". I have thread dumps of two such occasions though, which seemingly show the same problem: "Thread-11" is blocking "Client thread" @ paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2359). This Paul guy says Minecraft uses his lib: http://paulscode.com/forum/index.php?topic=34.0 . Dumps: https://pastebin.com/f22JNd1V https://pastebin.com/Sbq5cur3 Some analysis here: http://fastthread.io/my-thread-report.jsp?p=c2hhcmVkLzIwMTgvMDYvMjUvLS1mZi50eHQtLTEtNDgtNDQ7Oy0tZGQudHh0LS0xLTQ4LTQ0 I tried killing this "Thread-11" via sysinternals process explorer (converted nid from hex to dec, but that thread was at the top of "process' properties / threads" per CPU usage anyway), this caused a BSOD (I missed two times before that though ). What could this be, is this a sound driver error, a sound lib incompatibility, something completely unrelated? Should I provide some other info?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.