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Oscarita25 last won the day on February 11 2019
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search if the mod you want to port has an github and clone it from there just port it if has one ... also check if the mod owner has something to say about the rights to modify the mod and if not then just use it for private purposes only
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why would you have 2 classes what is the purpose of that? when you use the @Config annotation you don't have to use a IModGuiFactory (if you don't want the normal Forge gui for the Configs then you would use the IModGuiFactory) when you have a @Config you can just have multiple categories in there you would create Static classes containing those categories
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thanks thats exactly the information i needed
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can i make a custom entity and have it something like the thrower in the EntityThrowable class (that the player is being counted as the one that kills as example) .. ? if yes how would i do that?
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How best to describe Forge to an audience of programmers
Oscarita25 replied to kwpugh's topic in Modder Support
This is 100% allowed by Minecraft as in the eula described: -
HELP! Mods not loading onto 1.12.2 server?!?!?!
Oscarita25 replied to droidwalksintoabar's topic in Support & Bug Reports
on the list of StopModReposts there is 9Minecraft listed for mod reposts so i guess no i would use a site like curseforge because it is pretty reliable -
solved it - after some searching i stumbled upon this which is the same i want to do
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[1.12.2] NoSuchMethodError: ResourceLocation.getNamespace()
Oscarita25 replied to Tschipp's topic in Modder Support
Do you have the deobfuscated version of the mods you want to use as libaries in your Build Path? I mean like proper deobf's versions .. i have seen that causing errors after compiling the mod and running it & while compiling -
try to take out weather2 from your modpack
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[1.14.2][Solved] Server and client desynced with Custom inventory
Oscarita25 replied to soravoid's topic in Modder Support
just noticed its 1.14.2 - nevermind (i don't mod on 1.14.2) heh -
i want to intercept some vanilla Keybindings and i am almost sure this is possible if i just set it before its fired to my own keybind and set pressed and pressTime of the Vanilla keybinding to false (pressTime to 0) maybe i have to remove it from the KEYBIND_ARRAY of the KeyBinding class too ... point is: Those are all private fields ... heh .. do i need reflection for this or is this also possible without?
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ok then what mods exactly do you have on the server?
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First of all accept the eula set the eula=true in the eula.txt
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oh ok thanks for the information ? its post if you want to draw after the ElementType that you check for if i am correct (not sure tho)