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LaurentOutang

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Tree Puncher

Tree Puncher (2/8)

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  1. Hi, I want to perform an action for each tick while the player is right clicking. I also want the animation not to be repeated, juste like the shield. I saw that ItemBow and ItemShield had property like this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { if (entityIn == null) { return 0.0F; } else { return !(entityIn.getActiveItemStack().getItem() instanceof ItemBow) ? 0.0F : (float)(stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F; } } }); I also overrided Item#getMaxItemUseDuration and Item#getItemUseAction but I don't know more. This video uses the same system. Thank you for your help !
  2. Ok i'll read this. Thank you very much. I think it will take time. I'll update this post when I finish all these things. Thank you.
  3. Thank you for answering and sorry for my english. If I have the same .jar for physical client and server I don't have to deal with @SideOnly, right? FMLClientHandler.instance().getServer(); FMLServerHandler.instance().getServer(); FMLCommonHandler.instance().getServer(); What is the difference between these three things (with logical / physical explanation please) ? In the link, it is said : Then for every method that is related to season I should check if world.isRemote == false in order not to desynchronize (the cycle of seasons is game logic)? I really don't understand this, what do you mean by MCP and SRG ? what should I change in my code ? Don't do this, you might be reaching across logical sides. Check that you are on a server in the first place. Should I check !world.isRemote ? What do you mean when you say "cache your fields" please I don't understand it ? Sorry for all these questions and thank you very much.
  4. Hey, I have a reflection problem only on my "true" minecraft (not on eclipse) : it seams that he can not change enableSnow value... I also have two more questions : my mod is supposed to manage seasons (summer and winter), but I want that these seasons are the same for all the players. So is my code right or should I put "@SideOnly(Side.SERVER)" before each method that update seasons ? How could I do stop the time when there is no player on the server ? Maybe I should use WorldTickEvent.setCancelled(true); but only on server side ? Should I also cancel ServerTickEvent etc. Thank you. package com.laurentoutang.hardmod.Seasons; import java.util.Collection; import com.laurentoutang.hardmod.Main; import com.laurentoutang.hardmod.Init.BiomeInit; import com.laurentoutang.hardmod.Init.ItemInit; import com.laurentoutang.hardmod.capabilities.IMentalTemperature; import com.laurentoutang.hardmod.capabilities.MentalTemperatureProvider; import net.minecraft.block.BlockBeetroot; import net.minecraft.block.BlockCarrot; import net.minecraft.block.BlockCocoa; import net.minecraft.block.BlockCrops; import net.minecraft.block.BlockMelon; import net.minecraft.block.BlockPotato; import net.minecraft.block.BlockPumpkin; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Biomes; import net.minecraft.server.MinecraftServer; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraftforge.event.CommandEvent; import net.minecraftforge.event.entity.player.PlayerWakeUpEvent; import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.event.world.BlockEvent.CropGrowEvent; import net.minecraftforge.fml.client.FMLClientHandler; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.ObfuscationReflectionHelper; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.gameevent.TickEvent.PlayerTickEvent; import net.minecraftforge.fml.common.gameevent.TickEvent.WorldTickEvent; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.server.FMLServerHandler; @EventBusSubscriber public class SeasonEventHandler { private static boolean transition = true; @SubscribeEvent public static void onWakeUp(PlayerWakeUpEvent event) { SeasonWorldProvider.season_manager.isDay = true; } @SubscribeEvent public static void onPlayerCommandTimeSet(CommandEvent event) { if(event.getCommand().getName() == "time" && "set".equals(event.getParameters()[0])) { event.setCanceled(true); } } @SubscribeEvent public static void onBlockDestroyed(BlockEvent.BreakEvent event) { if(SeasonWorldProvider.season_manager.getSeason() == SeasonManager.seasons.Winter && ( event.getState().getBlock() instanceof BlockBeetroot || event.getState().getBlock() instanceof BlockCarrot || event.getState().getBlock() instanceof BlockPotato || event.getState().getBlock() instanceof BlockCrops || event.getState().getBlock() instanceof BlockCocoa || event.getState().getBlock() instanceof BlockMelon || event.getState().getBlock() instanceof BlockPumpkin )) { event.setCanceled(true); } } @SubscribeEvent public static void onPlayerTick(PlayerTickEvent event) { EntityPlayer player = event.player; if (player.world.isRemote) return; else registerArmorTemperature(player); } @SubscribeEvent() public static void onWorldTick(WorldTickEvent event) { MinecraftServer server = FMLClientHandler.instance().getServer(); if(server != null) { if(server.getOnlinePlayerNames().length > 0) { if(SeasonWorldProvider.season_manager.getSeason() == SeasonManager.seasons.Winter) loadWinterProperties(event.world); else loadSummerProperties(); } } } private static void registerArmorTemperature(EntityPlayer player) { IMentalTemperature mt = player.getCapability(MentalTemperatureProvider.MentalTemperature_CAP, null); if(player.inventory.armorItemInSlot(0).getItem().equals(ItemInit.WOOLEN_BOOTS)) { if(mt.getBootsTemperature() == 0) { mt.setBootsTemperature(10.f); } } else { mt.setBootsTemperature(0.f); } if(player.inventory.armorItemInSlot(1).getItem().equals(ItemInit.WOOLEN_LEGGINS)) { if(mt.getLegginsTemperature() == 0) { mt.setLegginsTemperature(10.f); } } else { mt.setLegginsTemperature(0.f); } if(player.inventory.armorItemInSlot(2).getItem().equals(ItemInit.WOOLEN_CHESTPLATE)) { if(mt.getChestplateTemperature() == 0) { mt.setChestplateTemperature(10.f); } } else { mt.setChestplateTemperature(0.f); } if(player.inventory.armorItemInSlot(3).getItem().equals(ItemInit.WOOLEN_HELMET)) { if(mt.getHelmetTemperature() == 0) { mt.setHelmetTemperature(10.f); } } else { mt.setHelmetTemperature(0.f); } } private static void loadWinterProperties(World world) { Collection<Biome> allBiomes = ForgeRegistries.BIOMES.getValuesCollection(); for(Biome b : allBiomes) { if(b != Biomes.HELL && b != Biomes.SKY && b != Biomes.VOID) { ObfuscationReflectionHelper.setPrivateValue(Biome.class, b, true, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, b, 0.0F, "temperature"); } } //Custom biome ObfuscationReflectionHelper.setPrivateValue(Biome.class, BiomeInit.forestRemastered, true, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, BiomeInit.forestRemastered, 0.0F, "temperature"); if(transition) { world.getWorldInfo().setRainTime(288000); transition = false; } } private static void loadSummerProperties() { if( transition == false) transition = true; Collection<Biome> allBiomes = ForgeRegistries.BIOMES.getValuesCollection(); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.OCEAN, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.OCEAN, 0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BEACH, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BEACH, 0.8F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BIRCH_FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BIRCH_FOREST, 0.6F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BIRCH_FOREST_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.BIRCH_FOREST_HILLS, 0.6F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.COLD_BEACH, 0.05F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.COLD_TAIGA, -0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.COLD_TAIGA_HILLS, -0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DEEP_OCEAN, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DEEP_OCEAN, 0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DESERT, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DESERT, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DESERT_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.DESERT_HILLS, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS_EDGE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS_EDGE, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS_WITH_TREES, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.EXTREME_HILLS_WITH_TREES, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FOREST, 0.7F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, BiomeInit.forestRemastered, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, BiomeInit.forestRemastered, 0.7F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FOREST_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FOREST_HILLS, 0.7F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FROZEN_OCEAN, 0.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.FROZEN_RIVER, 0.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.ICE_MOUNTAINS, 0.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.ICE_PLAINS, 0.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE, 0.95F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE_EDGE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE_EDGE, 0.95F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.JUNGLE_HILLS, 0.95F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA_CLEAR_ROCK, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA_CLEAR_ROCK, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA_ROCK, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MESA_ROCK, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUSHROOM_ISLAND, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUSHROOM_ISLAND, 0.9F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUSHROOM_ISLAND_SHORE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUSHROOM_ISLAND_SHORE, 0.9F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_BIRCH_FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_BIRCH_FOREST, 0.6F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_BIRCH_FOREST_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_BIRCH_FOREST_HILLS, 0.6F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_DESERT, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_DESERT, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_EXTREME_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_EXTREME_HILLS, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_EXTREME_HILLS_WITH_TREES, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_EXTREME_HILLS_WITH_TREES, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_FOREST, 0.6F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_ICE_FLATS, 0.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_JUNGLE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_JUNGLE, 0.95F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_JUNGLE_EDGE, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_JUNGLE_EDGE, 0.95F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA_CLEAR_ROCK, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA_CLEAR_ROCK, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA_ROCK, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_MESA_ROCK, 2.0F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_PLAINS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_PLAINS, 0.8F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_REDWOOD_TAIGA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_REDWOOD_TAIGA, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_REDWOOD_TAIGA_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_REDWOOD_TAIGA_HILLS, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_ROOFED_FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_ROOFED_FOREST, 0.7F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SAVANNA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SAVANNA, 1.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SAVANNA_ROCK, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SAVANNA_ROCK, 1.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SWAMPLAND, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_SWAMPLAND, 0.8F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_TAIGA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_TAIGA, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.MUTATED_TAIGA_COLD, -0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.PLAINS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.PLAINS, 0.8F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.REDWOOD_TAIGA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.REDWOOD_TAIGA, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.REDWOOD_TAIGA_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.REDWOOD_TAIGA_HILLS, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.RIVER, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.RIVER, 0.5F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.ROOFED_FOREST, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.ROOFED_FOREST, 0.7F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SAVANNA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SAVANNA, 1.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SAVANNA_PLATEAU, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SAVANNA_PLATEAU, 1.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.STONE_BEACH, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.STONE_BEACH, 0.2F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SWAMPLAND, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.SWAMPLAND, 0.8F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.TAIGA, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.TAIGA, 0.25F, "temperature"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.TAIGA_HILLS, false, "enableSnow"); ObfuscationReflectionHelper.setPrivateValue(Biome.class, Biomes.TAIGA_HILLS, 0.25F, "temperature"); } } ---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 12/16/18 3:45 PM Description: Exception in server tick loop net.minecraftforge.fml.relauncher.ReflectionHelper$UnableToAccessFieldException: net.minecraftforge.fml.relauncher.ReflectionHelper$UnableToFindFieldException: java.lang.NoSuchFieldException: enableSnow at net.minecraftforge.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:170) at net.minecraftforge.fml.common.ObfuscationReflectionHelper.setPrivateValue(ObfuscationReflectionHelper.java:98) at com.laurentoutang.hardmod.Seasons.SeasonEventHandler.loadSummerProperties(SeasonEventHandler.java:200) at com.laurentoutang.hardmod.Seasons.SeasonEventHandler.onWorldTick(SeasonEventHandler.java:107) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_11_SeasonEventHandler_onWorldTick_WorldTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:286) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:750) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524) at java.lang.Thread.run(Thread.java:745) Caused by: net.minecraftforge.fml.relauncher.ReflectionHelper$UnableToFindFieldException: java.lang.NoSuchFieldException: enableSnow at net.minecraftforge.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:117) at net.minecraftforge.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:166) ... 12 more Caused by: java.lang.NoSuchFieldException: enableSnow at java.lang.Class.getDeclaredField(Class.java:2070) at net.minecraftforge.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:108) ... 13 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 229862328 bytes (219 MB) / 637534208 bytes (608 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP 9.42 Powered by Forge 14.23.2.2611 6 mods loaded, 6 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:--------- |:----------------- |:------------ |:----------------------------- |:---------------------------------------- | | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.2.2611.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | forge | 14.23.2.2611 | forge-1.12.2-14.23.2.2611.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None | | UCHIJAAAA | hm | 1.1 | Hard_Mod-1.7.jar | None | Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['JeanMichouAK47'/1391, l='Test_Vache_Sound', x=-24.50, y=68.00, z=-96.50]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
  5. It works well with this code for those who are interested in @EventBusSubscriber public class SoundsHandler { @SubscribeEvent public static void onSoundPlayed(PlaySoundAtEntityEvent event) { if(event.getSound() == SoundEvents.ENTITY_COW_AMBIENT) { event.setSound(SoundInit.ENTITY_COW_AMBIENT); } } } where SoundInit.ENTITY_COW_AMBIENT is your custom sound. Thank you.
  6. Ok thank you. I'll try this ! (2nd case)
  7. Hey, I wanted to know if there was a way to do custom sounds for animals (I am looking for "mooEvent" for example and then play sound when this event is called). Thank you.
  8. Working fine with your tutorial thank you. Do you know if there is a file format which I can use (and a software) to design my tree that allows me not to do a line of code for each block. For example if I want to do a complex giant tree that doesn't follow any simple rule. Thank you
  9. I'll try this tomorrow but do I have to do the exact same thing as if I wanted to create a custom tree (except log block and leaves block) ? Thank you
  10. A normal oak is growing when i put bone meal on sapling. I'm expecting to have a tree taller than 12 blocks and with a thiner aspect maybe like a maple
  11. Hi all, I want to remaster trees in Minecraft to generate a world with trees that have a custom pattern. So I watched videos about it and I tried to reproduce the tree with already existing blocks (oak log, sapling, etc...). In the video the guy plants a tree and he has the wanted pattern but it doesn't work with mine. Can you help me (I'll remake the pattern later I just want to see how it works) ? Thank you and sorry for my english package com.laurentoutang.hardmod.world.gen.feature; import java.util.Random; import net.minecraft.block.BlockLeaves; import net.minecraft.block.BlockLog; import net.minecraft.block.BlockOldLeaf; import net.minecraft.block.BlockOldLog; import net.minecraft.block.BlockPlanks; import net.minecraft.block.BlockPlanks.EnumType; import net.minecraft.block.BlockSapling; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraftforge.common.IPlantable; import net.minecraftforge.event.terraingen.DecorateBiomeEvent; import net.minecraftforge.fml.common.IWorldGenerator; public class WorldGenRemasteredOak extends WorldGenAbstractTree { public static IBlockState LOG = Blocks.LOG.getDefaultState().withProperty(BlockOldLog.VARIANT, BlockPlanks.EnumType.OAK); public static IBlockState LEAF = Blocks.LEAVES.getDefaultState().withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK).withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false)); private int minHeight; private int varHeight; public WorldGenRemasteredOak(boolean notify) { super(false); minHeight = 12; varHeight = 3; } @Override public boolean generate(World worldIn, Random rand, BlockPos position) { int height = this.minHeight + rand.nextInt(varHeight); boolean flag = true; int x = position.getX(); int y = position.getY(); int z = position.getZ(); for(int yPos = y; yPos <= y + 1 + height; yPos++) { int b0 = 2; if(yPos == y) { b0 = 1; } if(yPos >= y + 1 + height - 2) { b0 = 2; } BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos(); for(int xPos = x - b0; xPos <= x + b0 && flag; xPos++) { for(int zPos = z - b0; zPos <= z + b0 && flag; zPos++) { if(yPos >= 0 && yPos < worldIn.getHeight()) { if(!this.isReplaceable(worldIn, new BlockPos(xPos, yPos, zPos))) { flag = false; } } else { flag = false; } } } } if(!flag) { return false; } else { BlockPos down = position.down(); IBlockState state = worldIn.getBlockState(down); boolean isSoil = state.getBlock().canSustainPlant(state, worldIn, down, EnumFacing.UP, (BlockSapling)Blocks.SAPLING); if(isSoil && y < worldIn.getHeight() - height -1) { state.getBlock().onPlantGrow(state, worldIn, down, position); for(int yPos = y -3 + height; yPos <= y + height; yPos++) { int b1 = yPos - (y + height); int b2 = 1 - b1 /2; for(int xPos = x - b2; xPos <= x + b2; xPos++) { int b3 = xPos -x; for(int zPos = z - b2; zPos <= z + b2; zPos++) { int b4 = zPos-z; if(Math.abs(b3) != b2 || Math.abs(b4) != b2 || rand.nextInt(2) != 0 && b1 != 0) { BlockPos treePos = new BlockPos(xPos, yPos, zPos); IBlockState treeState = worldIn.getBlockState(treePos); if(treeState.getBlock().isAir(treeState, worldIn, position) || treeState.getBlock().isLeaves(treeState, worldIn, position)) { this.setBlockAndNotifyAdequately(worldIn, treePos, LEAF); this.setBlockAndNotifyAdequately(worldIn, treePos.add(0,-0.25 * height, 0), LEAF); this.setBlockAndNotifyAdequately(worldIn, treePos.add(0,-0.5 * height, 0), LEAF); } } } } } for(int logHeight = 0; logHeight < height; logHeight++) { BlockPos up = position.up(logHeight); IBlockState logState = worldIn.getBlockState(up); if(logState.getBlock().isAir(logState, worldIn, position) || logState.getBlock().isLeaves(logState, worldIn, position)) { this.setBlockAndNotifyAdequately(worldIn, position.up(logHeight), LOG); } } return true; } } return true; } } I'll see with the world generation later
  12. I'm doing it with the class WorldProviderSurface, it works fine, I'll try to handle issues with sleeping and commands. Thank you
  13. Yes I searched but I didn't find something really detailed. If I change ticks, does it affect the render like player speed on screen or this kind of stuff ? If I want that snow fall from the sky in winter should I also do a WorldProvider (if I must do this I will probably take the WorldProvider option for the time) ? Thank you
  14. Hello, Do you know a way to modify the length of a day (and a nigth) without doing a new WorldProvider. I want that the length of a day follows a function like : 5 * sin( 2*pi*f*DAY_COUNT + p ) + 10 in order to put a 15m day in summer and a 5m day in winter. Thank's for the help and sorry for my english.
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