Jump to content

Arthur Wesley

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Arthur Wesley

  1. Oh, I'm so dumb I forgot to check that. I am sorry for making you having to help me because my disattention... Thanks for the help, it worked. I'll try to pay more attention to "my" codes.
  2. It's a pure copy of the Vanilla, like I used in 1.7.10: package tutuicraft3.sapphirecraft.items; import javax.annotation.Nullable; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Enchantments; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumAction; import net.minecraft.item.IItemPropertyGetter; import net.minecraft.item.Item; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import tutuicraft3.sapphirecraft.init.ModItems; public class ItemSapphire_Bow extends Item { public ItemSapphire_Bow() { maxStackSize = 1; setMaxDamage(3000); setCreativeTab(ModItems.TabSapphireCraft); addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { if (entityIn == null) { return 0.0F; } else { return entityIn.getActiveItemStack().getItem() != Items.BOW ? 0.0F : (float)(stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F; } } }); this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F; } }); } private ItemStack findAmmo(EntityPlayer player) { if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND))) { return player.getHeldItem(EnumHand.OFF_HAND); } else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND))) { return player.getHeldItem(EnumHand.MAIN_HAND); } else { for (int i = 0; i < player.inventory.getSizeInventory(); ++i) { ItemStack itemstack = player.inventory.getStackInSlot(i); if (this.isArrow(itemstack)) { return itemstack; } } return ItemStack.EMPTY; } } protected boolean isArrow(ItemStack stack) { return stack.getItem() instanceof ItemArrow; } /** * Called when the player stops using an Item (stops holding the right mouse button). */ public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft) { if (entityLiving instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)entityLiving; boolean flag = entityplayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0; ItemStack itemstack = this.findAmmo(entityplayer); int i = this.getMaxItemUseDuration(stack) - timeLeft; i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, worldIn, entityplayer, i, !itemstack.isEmpty() || flag); if (i < 0) return; if (!itemstack.isEmpty() || flag) { if (itemstack.isEmpty()) { itemstack = new ItemStack(Items.ARROW); } float f = getArrowVelocity(i); if ((double)f >= 0.1D) { boolean flag1 = entityplayer.capabilities.isCreativeMode || (itemstack.getItem() instanceof ItemArrow && ((ItemArrow) itemstack.getItem()).isInfinite(itemstack, stack, entityplayer)); if (!worldIn.isRemote) { ItemArrow itemarrow = (ItemArrow)(itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.ARROW); EntityArrow entityarrow = itemarrow.createArrow(worldIn, itemstack, entityplayer); entityarrow.shoot(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F, f * 3.0F, 1.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack); //if (j > 0) //{ //entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D); //} entityarrow.setDamage(1000); int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack); if (k > 0) { entityarrow.setKnockbackStrength(k); } //if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) //{ entityarrow.setFire(100); //} stack.damageItem(1, entityplayer); if (flag1 || entityplayer.capabilities.isCreativeMode && (itemstack.getItem() == Items.SPECTRAL_ARROW || itemstack.getItem() == Items.TIPPED_ARROW)) { entityarrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY; } worldIn.spawnEntity(entityarrow); } worldIn.playSound((EntityPlayer)null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (!flag1 && !entityplayer.capabilities.isCreativeMode) { itemstack.shrink(1); if (itemstack.isEmpty()) { entityplayer.inventory.deleteStack(itemstack); } } entityplayer.addStat(StatList.getObjectUseStats(this)); } } } } /** * Gets the velocity of the arrow entity from the bow's charge */ public static float getArrowVelocity(int charge) { float f = (float)charge / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if (f > 1.0F) { f = 1.0F; } return f; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack stack) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; } /** * Called when the equipped item is right clicked. */ public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack itemstack = playerIn.getHeldItem(handIn); boolean flag = !this.findAmmo(playerIn).isEmpty(); ActionResult<ItemStack> ret = net.minecraftforge.event.ForgeEventFactory.onArrowNock(itemstack, worldIn, playerIn, handIn, flag); if (ret != null) return ret; if (!playerIn.capabilities.isCreativeMode && !flag) { return flag ? new ActionResult(EnumActionResult.PASS, itemstack) : new ActionResult(EnumActionResult.FAIL, itemstack); } else { playerIn.setActiveHand(handIn); return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack); } } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } }
  3. Oh, another problem. The bow is using only the standby and pulling_0 texture, it is not using the pulling_1 an 2: { "parent": "item/generated", "textures": { "layer0": "sc:items/sapphire_bow_standby" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -80, -280, 40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "sc:item/sapphire_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "sc:item/sapphire_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "sc:item/sapphire_bow_pulling_2" } ] } s
  4. Oh, now looking at the json file... Everything is more clear. By the way, you answer very fast, thanks.
  5. I'm sorry, but I couldn't fin any information about that in the ItemBow class.
  6. Hey guys, the problem is, I am making my custom sword and I would like to add an enchanting to it in it's class, like in 1.7.10 I could use: addEnchanting(Enchantment.ENCHANTMENT, TIER); - and it worked, but now in 1.12.2 I don't have idea of what to use instead of "addEnchanting"; but I know that instead of "Enchantment.ENCHANTMENT" - I need to use "Enchantments.ENCHANTMENT". BTW, I'm using eclipse. Could someone help me, please?
  7. Hey guys, the problem is I am making a custom bow, It's working perfectly, but I don't only know how to make an Icon array to it, like the vanilla bow, the texture changes as ticks pass. I did it for 1.7.10, but no idea for 1.12.2. I'm using Eclipse. Could someone help me, please?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.