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agente00g

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  1. So, anyone have any recommendation for programming a mod with good performance?
  2. how do i store the cooldown variable to every cunstom helmet?
  3. I was trying to create a helmet where every time is equipped, consume 1 gold nugget every 1 second, but sometimes when the number of gold nuggets come to zero, appear more gold nuggets.So what i am doing wrong? public class BatMask extends ArmorBase{ int cooldown=0;//time left to consume another gold nugget public BatMask(String name, ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn) { super(name, materialIn, renderIndexIn, equipmentSlotIn); } @Override public void onArmorTick (World world, EntityPlayer player, ItemStack itemStack) { if(cooldown > -4)cooldown--; if(cooldown <= 0 && player.inventory.hasItemStack(new ItemStack(Items.GOLD_NUGGET))) { cooldown = 20; int i = player.inventory.getSlotFor(new ItemStack(Items.GOLD_NUGGET)); player.inventory.getStackInSlot(i).shrink(1); } } }
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