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Chibill

Forge Modder
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Everything posted by Chibill

  1. I would like my sub forum AditionalCraft to be removed.
  2. There part of a resource pack. And with out a core mod I don't think so.
  3. I think it's because you are pushing the matrix more then once.
  4. Remove static from all the functions that us it..... and learn some basic java.
  5. Don't use static unless you want all blocks of that type to share that.
  6. Still getting on NPE on icons[0] = ir.registerIcon(Main.MODID+":"+"ingot");
  7. That crashes my game with a null pointer here icons[0] = ir.registerIcon(Main.MODID+":"+"ingot"); Code is at https://github.com/chibill/Additional-Weapons-Armor
  8. I will post code when I get back from school. Maybe its because I don't have an over lay.
  9. That's the thing that does nothing even if you tell it to return a hex code no matter what.
  10. How would I make and item that I could set the color with a hex value. (Like leather armor does.). I have a basic item using a gray scale texture what would I need to add. Notice! I have looking in ItemArmor and at how grass does it but no luck with it. Not asking for the code just a step in the right direction.
  11. Right now I am working on deobfuscating 1.8 starting at the first snapshot.
  12. Thanks I hope this way work. As all the ones that are now no good on the wiki (they are made for 1.7 but cpw says don't use them) never worked for me.
  13. What is the right way to do packet handling as cpw marked the ones on the wiki as not right and can cause memory leaks.
  14. I have to work on the PR and also I can work more on it as school just ended for me.
  15. What about the forgedircetion stuff and the rotation helper could be a vinalla class that was patched.
  16. Maybe. But right now I have to redo my PR for the fishing hooks. Which let you add items to the fish treasure and garbage lists.
  17. As it is I am working on some more event mods might use like a enchant event or a dispense event.
  18. I will work on a PR for this because I want it to. Never mind it's a bit had with odd names.
  19. I will work on a PR for thisbecause I want it to.
  20. In 1.7 can you now use any block for natural generation because block ids are gone so the limit is not 255? And that's all.
  21. I would also like to know this.
  22. Dude run gradel build then get your jar from the library folder in build did you read the gradel tutorial in the forge gradel sub forum that tells you how to build your mod?
  23. Dude you have it as == the guy just said make it != and you say I can't make it == it crashes.
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