luacs1998
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Posts posted by luacs1998
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Don't use magiclauncher
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Read the EAQ.
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Due to some issues we've been having with the wiki, I have set up a new "Tutorials" section on the forum, under Modder Support. Anyone is welcome to submit tutorials, but they have to be approved by the Tutorials moderators first.
Also, for anyone who is interested in making large contributions to the Tutorials section, I am currently accepting applications for the Wiki team. Reply to this thread, with some previous tutorials you have written.
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Check your mods, make sure they're all for MC 1.6.4.
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The files are loaded to your mods directory. FML uses a custom classloader to load these files. You do not need them in the classpath, they're perfectly fine in the mods folder.
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What version of shadersmod did you install
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Does it happen in singleplayer? And how far is the server away from you?
This seems like a case of network latency issues.
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Yes
/mods/1.6.4
/mods/1.7.2
etc, etc
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Forge doesn't know what version of Minecraft a mod is for, it just loads them. It's up to you to cross-check the mod versions.
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This topic has been moved to Support & Bug Reports.
[iurl]http://www.minecraftforge.net/forum/index.php?topic=19025.0[/iurl]
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Run jarfix, link in EAQ. Then just double click the file.
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Update to java 7 or 8.
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Also, run jarfix (link in EAQ)
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This topic has been moved to Support & Bug Reports.
[iurl]http://www.minecraftforge.net/forum/index.php?topic=19056.0[/iurl]
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You can't run 1.6 mods on 1.7.
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Make pull request to github
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We are only a 4-strong moderation team, and Lex isn't known for being nice to people.
I strongly advise you read his post again, as he underlines the technical reasons why the things you're asking for won't work. It's not just saving of IDs itself, it's the network code and a whole lot of other shit that need to be modified to accomodate the changes you're asking for. All of which Forge will not do, as it is too invasive and we risk breaking saves and other mods.
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No, as support for more IDs must be added by mojang.
We can do it, but it would mean breaking compatibility with vanilla worlds. So we won't.
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Problem with natura.
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This topic has been moved to General Discussion.
[iurl]http://www.minecraftforge.net/forum/index.php?topic=18817.0[/iurl]
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This topic has been moved to ForgeGradle.
[iurl]http://www.minecraftforge.net/forum/index.php?topic=18842.0[/iurl]
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Everything seems fine...
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It's in the log (or server console) when a player connects.
MOVED: Error Registering tools
in Support & Bug Reports
Posted
This topic has been moved to Modder Support.
[iurl]http://www.minecraftforge.net/forum/index.php?topic=19434.0[/iurl]