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Felina-Lain

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Everything posted by Felina-Lain

  1. wrapDegrees worked just fine thank you both for the answers!
  2. Well I thought so too, but I only got one argument to feed in there, unless I got to somehow switch the order of the clamp and getInt function around but when I tried, I got errors anyway
  3. Hello, me again, very sorry but I have an error that stop me from compiling (but apparently during test-play it doesn't seems to break anything *shrug*) final int pitchMin = MathHelper.clampAngle(getInt(argumentMap, ARGUMENT_ROTX_MIN, 0)); "The method clampAngle(int) is undefined for the type MathHelper" I'm using forge-1.12.2-14.23.2.2611 mdk. Did the clampAngle function change name between this version and a previous one? I tried looking into clamp, or angle, but nothing that take the parameters I had, so I'm a bit confused. (I'm really just beginning at modding, though I have background on java, and so far I'm learning by updating/changing open source mods for myself, and I managed to do so by guessing new names from old names and parameters but this one has me stumped, so sorry if this is another noob question) thanks!
  4. Thank you very much, that got me exactly what I wanted! ^^
  5. Hello Sorry for this obviously noobish question, but I managed to figure out how to modify the value of a gamerule player.getServer().getEntityWorld().getGameRules().setOrCreateGameRule("gamerule", "value"); But not how to read the value as it is already set. I was expecting something like "GetGamerule" or something, but I can't find it (or I did but passed it over because it didn't look like what I expected and I had no clue) So if someone could please tell me. thanks a lot!
  6. Asking because after looking around a while, i couldn't find anything Forge seems to have a "disable" button, when you open the mod list in the game menu. But as far as I can see, clicking it does nothing? Is there a way to make it work? I'd love to be able to enable/disable my mods as I please but so far I can't find anything to do it... (aside from renaming or moving the .jar of my mods which can get tedious) (and yes, I know the common answer is profile, or multiMc or whatever, but I don't want to use those because using those means having duplicates of your saved worlds and resources packs everywhere and it's just crappy-designed. Forge way to handle mods is actually what everyone should do to handle profiles, but anyway...) 0
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