Felina-Lain
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Everything posted by Felina-Lain
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wrapDegrees worked just fine thank you both for the answers!
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Well I thought so too, but I only got one argument to feed in there, unless I got to somehow switch the order of the clamp and getInt function around but when I tried, I got errors anyway
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Hello, me again, very sorry but I have an error that stop me from compiling (but apparently during test-play it doesn't seems to break anything *shrug*) final int pitchMin = MathHelper.clampAngle(getInt(argumentMap, ARGUMENT_ROTX_MIN, 0)); "The method clampAngle(int) is undefined for the type MathHelper" I'm using forge-1.12.2-14.23.2.2611 mdk. Did the clampAngle function change name between this version and a previous one? I tried looking into clamp, or angle, but nothing that take the parameters I had, so I'm a bit confused. (I'm really just beginning at modding, though I have background on java, and so far I'm learning by updating/changing open source mods for myself, and I managed to do so by guessing new names from old names and parameters but this one has me stumped, so sorry if this is another noob question) thanks!
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Thank you very much, that got me exactly what I wanted! ^^
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Hello Sorry for this obviously noobish question, but I managed to figure out how to modify the value of a gamerule player.getServer().getEntityWorld().getGameRules().setOrCreateGameRule("gamerule", "value"); But not how to read the value as it is already set. I was expecting something like "GetGamerule" or something, but I can't find it (or I did but passed it over because it didn't look like what I expected and I had no clue) So if someone could please tell me. thanks a lot!
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Asking because after looking around a while, i couldn't find anything Forge seems to have a "disable" button, when you open the mod list in the game menu. But as far as I can see, clicking it does nothing? Is there a way to make it work? I'd love to be able to enable/disable my mods as I please but so far I can't find anything to do it... (aside from renaming or moving the .jar of my mods which can get tedious) (and yes, I know the common answer is profile, or multiMc or whatever, but I don't want to use those because using those means having duplicates of your saved worlds and resources packs everywhere and it's just crappy-designed. Forge way to handle mods is actually what everyone should do to handle profiles, but anyway...) 0