Jump to content

AndyLun

Members
  • Posts

    53
  • Joined

  • Last visited

Posts posted by AndyLun

  1. Alright, so after digging through the minecraft source code, I found out you can modify the tool's mining speed by overriding the function func_150893_a and returning a float value. That does work if I hard-code a value into the return line. Seems like minecraft only checks the function once so even if I'm doing some logic checking and returning a different value during runtime doesn't affect the mining speed....

     

    Anyone have any idea on how to change the mining speed during runtime ? Thanks in advance.

  2. Thanks for the reply.

    However, I can't seem to find any methods that sets the 'material' of an item.

     

    I figured out the setHarvestLevel, but that only sets if the block broken will drop an item...

    How do I set the actual mining speed of the pickaxe ?

  3. Can anyone please provide a screenshot ?

     

    **Note : I am using the advanced workspace setup, or the so-called "Pahimar Setup" for 1.7.2.

     

    This, I can be sure it's not working.

    Assets.PNG

     

    Draco18s' isn't working, too.

     

    mardiff, I don't understand.

  4. Alright, i'm using this workspace setup : http://www.wuppy29.com/minecraft/modding-tutorials/wuppys-minecraft-forge-modding-tutorials-for-1-7-set-up-part-2b-advanced-forge-setup/

     

    So, I am unable to get the assets to work (including lang files [tile.block.name !] and textures [magenta-black squares !]).

    Currently I have this folder structure in my mod project :

     

    [MyModName]

    -src (buildpath)

    --packages and codes

    -assets

    --[mymodid(yes, in all small case)]

    ---lang

    ----en_US.lang

    ---textures

    ----blocks

    -----my textures

    -mcmod.info [This isn't working, too. Maybe different location ?]

     

    Any help is appreciated.

  5. Hi,

    I am going to make a custom block which looks different from other solid square blocks.

     

    For example,

    the Microscope in the MineChem 2 Mod.

     

    As Shown in this video :

    http://www.youtube.com/watch?v=3UFz4X_PXZw

    Watch that video at 0:53

    The Microscope.

     

    It is rendered not as same as other squar-ish blocks. It's outline(the black one) is square but it don't looks like that.

     

    Hope the information provided is enough. Please Help Me

    Thanks.... A LOT

  6. Oh Great It worked !!!!!

     

    This is my code :

        public void onNeighborBlockChange(World world, int x, int y, int z, int neighborId) {
        	if(!world.isRemote) {
        	int blockId = world.getBlockId(x, y-1, z);
        	if(blockId == 0) {
        		this.dropBlockAsItem(world, x, y-1, z, blockId, 0);
        		world.setBlockWithNotify(x, y, z, 0);
        	}
        	super.onNeighborBlockChange(world, x, y, z, neighborId);
        	}
        }
    

  7. Clearer screenshot please ? Use the F2 in game.

     

    You could try changing the texture of your new glass to the texture of the vanilla glass

    aka. "/terrain.png", and the iconIndex is 50.

     

    Then post another screenshot of that.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.