Hello all, thank you for viewing my thread.
I recently decided to update an old mod of mine, but I've been out of the loop with updating beyond 1.7. For the most part, I have the mod working again, and almost done, with a small exception. This mod includes a block that is just a modified chest. It is just a subclass of BlockChest, and that worked previously but sadly, it doesn't work now. The block won't render properly as an entity or in-hand; all I can see is an oversize black/purple cube. However, it worked correctly when placed in the world as a block state. Naturally, I figured following the way trapped chests work would get me to where I wanted, but that didn't work either.
So basically, I copied the trapped_chest.json from models/item to my models/item folder in my mod's asset folder, and just renamed the file to reflect the registry name of the block. Trapped chests only have this one file, so I'm not sure why it's not working. I don't understand why I'm having this issue since I'm using the same method that trapped chests use as far as the json files go.
Am I missing something? Is there something hidden within the source that I'm not seeing? I've been trying to get this fixed for a few days and I just can't seem to figure out what the problem is. If anyone could kindly point me in the right directly, that would be appreciated. I'll post whatever files/errors you need to see to help.