Jump to content

MDW01

Members
  • Posts

    441
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by MDW01

  1. Once again I apologize I miss read what you had said. If I understand correctly it works when you run it in your workspace but not when you export the jar. This would be because in your workspace your code has access to the jar but when you export it the Minecraft client can not find the library. To fix this you do what is called shading in dependencies. This copies the library into the jar when you export it so your code can still have access to the library once it has been exported. I recommend you use this Gradle plugin to help you shade in your library. https://github.com/johnrengelman/shadow If you need any help figuring out how to use this let me know.
  2. Sorry I could have worded that better. So maven can be used as a build script but it is mainly used as a repository for libraries. The example I gave you is for gradle and it will fetch the library from the maven repository and use it to compile your project. You just have to specify a version.
  3. We cant help you fix your code if you don't give it to us, but your crash report is giving you the file and the lines where the null pointer occurs.
  4. This is Forge, not Bukkit. If the file does not generate you can create the file yourself and set it to true. If this doesn't fix your issue make a post on the Bukkit forums as it may be a bug. They should be able to help you out better than we can.
  5. what do you mean by "desc" do you mean these? I think you might be looking for MCPBot or MCP mapping viewer. MCP Viewer: http://bspk.rs/MC/MCPMappingViewer/index.html MCP Bot: http://mcpbot.bspk.rs
  6. You probably want to add it using maven. They include information on their Github on how to add it to gradle from maven. dependencies { compile 'club.minnced:java-discord-rpc:%VERSION%' }
  7. This is the ForgeGradle subforum. Please post all your code.
  8. 1.7.10 is no longer supported on this forum.
  9. Well the fact that you are viewing them means they have to be in there somewhere. I'm just not willing to view a lot of different screenshots to help you solve this. The logs are in the Minecraft/logs folder or in the Minecraft/crash reports folder. Please upload those.
  10. This should not prevent the log file from being written to the Minecraft directory.
  11. I highly doubt there's a list why do you need a list of all of them if there is something specific you are trying to accomplish we can help you with that but usually I just look through the forge and Minecraft code until I find what I need unless its something I know I can find in the docs or somewhere else faster as most IDE's have a search function to help you find what you need.
  12. This is an image please upload the complete log file.
  13. Do what it's telling you to do download the Minecraft server jar for your version and put it in the folder. You may have to rename it to 'minecraft_server.1.12.2.jar' so forge is happy.
  14. You can't just update a library by putting it in the mods folder. The people updating netty were most definitely not using it for Minecraft related projects. The only way you could update net is if you made a PR into the forge Github with the updated library and all the fixes that need to go with it but it probably will never get approved because it will break mods and such probably making your situation worse. The error you most likely are experiencing is usually related to slow internet speeds. Try connecting all the computers over ethernet if you are in the same building or host it somewhere with a better internet connection. If this advice doesn't solve your issue please post the client and server logs.
  15. Yes anything that a plugin can do forge can do, it just comes down to if someone already has made a mod for it, or if you are willing to make a mod yourself. Although sponge forge is compatible with plugins you can't use most plugins unless they specify they are compatible with sponge. In the end it comes down to which one meets more of your requirements. If you can find everything you need in forge mods use forge. if you find forge mods and a couple of sponge plugins you want and don't want to make them into mods use sponge. Hope this helped.
  16. For the forge server how are you launching it through the command line or are you clicking on the jar? For the client are there logs when you launch the game without multimc or just vanilla?
  17. Yea I have done something similar to this using git modules. Open blocks does this as well you can take a look on their Github. Set up the git module so the sub project is in the main projects root directory and then add the following to the corresponding files. Main build.gradle dependencies { compile project("Sub-Project-Name") } Main settings.gralde rootProject.name = "Project-Name" include ":Sub-Project-Name" Sub Project settings.gradle dependencies { rootProject.name = "Sub-Project-Name" } Let me know if you have any more questions.
  18. Did you read anything he just said?
  19. Depends what you define as gone. You should definitely back up the server. You can remove the mods and possibly continue playing without them. You can ask the mod owners to help you fix the issue.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.