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TokyoSU

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Everything posted by TokyoSU

  1. omg very sorry ?, i desactivate particles in config because particle lag my game, after change the config to "all", particle now work, thanks for tried to help me and sorry for trouble i caused ?.
  2. i tested many code but all not working like: it's only the rand and spawnParticle but this code not working ! if (rand.nextInt(16) == 0) { worldIn.spawnParticles(); // spawnParticle here not have param but in the code i have tested this function have param }
  3. I deleted this "code" because is not working so it's just the enchantment table with not the bookshelf check: @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { super.randomDisplayTick(stateIn, worldIn, pos, rand); for (int i = -2; i <= 2; ++i) { for (int j = -2; j <= 2; ++j) { if (i > -2 && i < 2 && j == -1) { j = 2; } if (rand.nextInt(16) == 0) { for (int k = 0; k <= 1; ++k) { if (!worldIn.isAirBlock(pos.add(i / 2, 0, j / 2))) { break; } worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, (double)pos.getX() + 0.5D, (double)pos.getY() + 2.0D, (double)pos.getZ() + 0.5D, (double)((float)i + rand.nextFloat()) - 0.5D, (double)((float)k - rand.nextFloat() - 1.0F), (double)((float)j + rand.nextFloat()) - 0.5D); } } } } }
  4. Basicaly it's the enchantment table code, just for test but with not the bookshelf check.
  5. Hello Forge, I test to display particles with BlockCrops but randomDisplayTick wont work ! How to display particles with world.spawnParticles with BlockCrops ? thanks in advance !
  6. ho i didn't know that thanks ! for "variant" is: { "variants": { "normal": { "model": "acacia_leaves" } } } i dont know if this is possible to use with metadata like: { "variants": { "0": { } "1": { } } }
  7. need variant ? but blockstates is for block no ?
  8. it's the basic json for 1 item: { "parent": "item/generated", "textures": { "layer0": "tokyo_core:items/materials/xx" } }
  9. Hello all, I want different textures for metadata item but not working ! Only for names ! public String getUnlocalizedName(ItemStack stack) { return this.getUnlocalizedName() + ".meta:" + stack.getItemDamage(); } ModelLoader.setCustomModelResourceLocation(this, stack.getItemDamage(), new ModelResourceLocation(this.getRegistryName(), "inventory")); // NOT WORKING ! ModelLoader.setCustomModelResourceLocation(this, stack.getItemDamage(), new ModelResourceLocation(this.getRegistryName() + "." + stack.getItemDamage(), "inventory")); // NOT WORKING ! Stop at 0 no other how to have different textures of metadata items ? is json with variant ?
  10. can be set with switch and each metadata ?
  11. Can be working ? But i dont want to rewrite all class, i have 7 item with 7 metadata each, with EnumRarity Updated i just have to rewrite just getRarity.
  12. Dont want to use addInformation for Item name because anvil cannot rewrite it ! Possibility to forge to add new Color of EnumRarity in a new update (dont change color of minecraft just adding) ?
  13. i want different color for my item but minecraft have just 4 color and getRarity can only return EnumRarity and not other.
  14. Can you add new rarity color ? like this:
  15. Thanks you, yes i override this, sorry for wrong board but support(bot) of github redirected me here so EDIT: Working thanks you
  16. My metadata item is in all creative tabs and i dont know how to fix it: but in code, the creativetab is my tab not all: how to fix it ?
  17. thank for reply getSlotLimit is not for Armor (Inventory Armor Slot) ? if is true, i will try it too. PS: how to research in all files ?
  18. /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. */ why limited to 64 ?, byte is 128 but short is 32767 so just to rewrite it no ?
  19. I just want "The Problem to block dispear after placing if the stack is more than 64 (after move block (shiftclick) to inventory in creative and rightclick to ground)". For now it's just this bug the problem , - Inventory Player Working. - Furnace Working. - Chest & Dual Chest Working. - Stacking Enchant & Potion Working.
  20. I can create a video just for proof it, so it's ItemStacks the problem ?
  21. Hello i'm TokyoSU, I have a problem (not by forge ?) with minecraft (modding) 1) - I want to upgrade the number of item you can hold / drop / store but after drop (inventory to ground (drag & drop)) item dispear (if more than 65+). 2) - When Right-Click to Ground with a block (or item like redstone), if you shift click in creative inventory, drag the item in bar (255+ like in image) quit the inventory and right click in ground, the block appear but dispear instant like mob in peasefull. I dont know what is the problem, but if you right click in item after drop in bar (128 -> 64/64) the success appear and if you combine after (64/64 -> 128) you can place it normally in world the bug dont appear. Anyone have idea what is the problem ? Thanks in advance PS: Sorry for bad english.
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