Neirpyc
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[1.7.10] & [1.8.9] How to get player's ping into String
Neirpyc replied to xInfinityZ's topic in Modder Support
It's String.valueOf(server.getPlayerList().getPlayerByUsername("username").ping); in 1.12.1, maybe it didn't change... -
Maybe you can got to https://stackoverflow.com/ (sorry )
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[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
*I'm so stupid* Thanks! -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
BlockEvent.BreakEvent doesn't give the blocktype of the block destroyed -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
Well... actualy this is not total solved... HarvestCheck is only called when using the wrong tool to break a block (example: using a axe to mine diamond ore) and not when using to correct tool. I cannot find the function that is called on every block destroying... -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
Okay... I've changed one thing: I registered my event in preInit, init and postInit, and it worked... And now if a register it only one time, it still works... Thanks guys! -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
What's the difference between HarvestCheck and PlayerInteractEvent? -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
I know what is a breakpoint, but I don't get how it could help me. -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
What do you mean by "Using a breakpoint"? -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
Using a breakpoint? -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
I tried breaking blocks (that's what I want) (and I also tried going to sleep joining and leaving the server, placing blocks, opening guis...) -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
I'm in an empty world, and it's the only mod I have enabled... -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
still not working... -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
forge: 14.22.0.2452 I know it is deprecated, but I'm first trying to make it working before I fix it. -
[1.12.1][Solved] Call a function every time a block is broken
Neirpyc replied to Neirpyc's topic in Modder Support
package com.aaa.modname; importcom.aaa.modname.subpackage.blockBreakHandler; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Modname.MODID, version = Modname.VERSION) public class Modname { public static final String MODID = "modname"; public static final String VERSION = "0.0.1"; @EventHandler public void preInit(FMLPreInitializationEvent event){ } @EventHandler public void init(FMLInitializationEvent event) { FMLCommonHandler.instance().bus().register(new blockBreakHandler()); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } } package com.aaa.modname.subpackage; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class blockBreakHandler { @SubscribeEvent public void onBlock(PlayerInteractEvent event){ System.out.println("Block Destroyed"); } }