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gardengnomer

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  1. Thankyou! It is so nice to have a definate answer. I was getting physically tired from juggling a bunch of Maybes and half-understood web guides in my brain!
  2. Update: Checked by installing same mod client side. Then everything works, but this is not what I had been hoping for.
  3. Hello! This if my first post here. I got interested in Forge because of its ability to add new blocks to the game. However, I was under the impression that making a server-side mod would be sufficient for this. After struggling through some tutorials, I finally managed to make a mod and got it to run on my server, only to have my client rejected with Network Disconnect: Mod rejections [FMLMod:tutorial{1.0.0}] So, do I need all my clients to have the same mods installed?, or could this be caused by some other error e.g. in my build.gradle file?
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